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<div class="title">rotate_vector.hpp</div>  </div>
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<a href="a00082.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_rotate_vector</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_rotate_vector GLM_VERSION</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;../gtx/transform.hpp&quot;</span>
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_rotate_vector extension included&quot;)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm
<a name="l00051"></a>00051 {
<a name="l00054"></a>00054 
<a name="l00057"></a>00057         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00058"></a>00058         detail::tvec2&lt;T&gt; <a class="code" href="a00147.html#gaacb9cbe8f93a8fef9dc3e25559df19c0" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
<a name="l00059"></a>00059         detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00060"></a>00060                 T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
<a name="l00061"></a>00061                 
<a name="l00064"></a>00064         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00065"></a>00065         detail::tvec3&lt;T&gt; <a class="code" href="a00147.html#gaacb9cbe8f93a8fef9dc3e25559df19c0" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
<a name="l00066"></a>00066         detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00067"></a>00067                 T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>, 
<a name="l00068"></a>00068         detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; normal);
<a name="l00069"></a>00069                 
<a name="l00072"></a>00072         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00073"></a>00073         detail::tvec4&lt;T&gt; <a class="code" href="a00147.html#gaacb9cbe8f93a8fef9dc3e25559df19c0" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
<a name="l00074"></a>00074         detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00075"></a>00075         T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>, 
<a name="l00076"></a>00076                 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; normal);
<a name="l00077"></a>00077                 
<a name="l00080"></a>00080         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00081"></a>00081         detail::tvec3&lt;T&gt; <a class="code" href="a00199.html#gaaadca0c077515d56955f3c662a3a3c7f" title="Rotate a three dimensional vector around the X axis.">rotateX</a>(
<a name="l00082"></a>00082         detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00083"></a>00083                 T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
<a name="l00084"></a>00084 
<a name="l00087"></a>00087         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00088"></a>00088         detail::tvec3&lt;T&gt; <a class="code" href="a00199.html#gacffa0ae7f32f4e2ee7bc1dc0ed290d45" title="Rotate a three dimensional vector around the Y axis.">rotateY</a>(
<a name="l00089"></a>00089                 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00090"></a>00090                 T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
<a name="l00091"></a>00091                 
<a name="l00094"></a>00094         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00095"></a>00095         detail::tvec3&lt;T&gt; <a class="code" href="a00199.html#ga105c77751b4ab56c491334655751e0af" title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>(
<a name="l00096"></a>00096         detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00097"></a>00097                 T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
<a name="l00098"></a>00098                 
<a name="l00101"></a>00101         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00102"></a>00102         detail::tvec4&lt;T&gt; <a class="code" href="a00199.html#gaaadca0c077515d56955f3c662a3a3c7f" title="Rotate a three dimensional vector around the X axis.">rotateX</a>(
<a name="l00103"></a>00103         detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00104"></a>00104                 T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
<a name="l00105"></a>00105                 
<a name="l00108"></a>00108         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00109"></a>00109         detail::tvec4&lt;T&gt; <a class="code" href="a00199.html#gacffa0ae7f32f4e2ee7bc1dc0ed290d45" title="Rotate a three dimensional vector around the Y axis.">rotateY</a>(
<a name="l00110"></a>00110         detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00111"></a>00111                 T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
<a name="l00112"></a>00112                 
<a name="l00115"></a>00115         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00116"></a>00116         detail::tvec4&lt;T&gt; <a class="code" href="a00199.html#ga105c77751b4ab56c491334655751e0af" title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>(
<a name="l00117"></a>00117         detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v, 
<a name="l00118"></a>00118                 T <span class="keyword">const</span> &amp; <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
<a name="l00119"></a>00119                 
<a name="l00122"></a>00122         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00123"></a>00123         detail::tmat4x4&lt;T&gt; <a class="code" href="a00199.html#ga4da5fddb2f1aa679fdb45abd344efffb" title="Build a rotation matrix from a normal and a up vector.">orientation</a>(
<a name="l00124"></a>00124         detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; Normal, 
<a name="l00125"></a>00125         detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; Up);
<a name="l00126"></a>00126 
<a name="l00128"></a>00128 }<span class="comment">//namespace glm</span>
<a name="l00129"></a>00129 
<a name="l00130"></a>00130 <span class="preprocessor">#include &quot;rotate_vector.inl&quot;</span>
<a name="l00131"></a>00131 
<a name="l00132"></a>00132 <span class="preprocessor">#endif//GLM_GTX_rotate_vector</span>
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