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<div class="title">type_vec3.hpp</div> </div>
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<a href="a00113.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_gentype3</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype3</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="a00110.html" title="OpenGL Mathematics (glm.g-truc.net)">type_vec.hpp</a>"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="a00093.html" title="OpenGL Mathematics (glm.g-truc.net)">type_float.hpp</a>"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="a00096.html" title="OpenGL Mathematics (glm.g-truc.net)">type_int.hpp</a>"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="a00109.html" title="OpenGL Mathematics (glm.g-truc.net)">type_size.hpp</a>"</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="a00006.html" title="OpenGL Mathematics (glm.g-truc.net)">_swizzle.hpp</a>"</span>
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">namespace </span>glm{
<a name="l00039"></a>00039 <span class="keyword">namespace </span>detail
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref2;
<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref3;
<a name="l00043"></a>00043 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref4;
<a name="l00044"></a>00044 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec2;
<a name="l00045"></a>00045 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec4;
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="comment">// Basic 3D vector type.</span>
<a name="l00048"></a>00048 <span class="comment">// \ingroup core_template</span>
<a name="l00049"></a>00049 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00050"></a>00050 <span class="keyword">struct </span>tvec3
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 <span class="keyword">enum</span> ctor{null};
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="keyword">typedef</span> T value_type;
<a name="l00055"></a>00055 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00056"></a>00056 GLM_FUNC_DECL size_type <a class="code" href="a00129.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>() <span class="keyword">const</span>;
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="keyword">typedef</span> tvec3<T> type;
<a name="l00059"></a>00059 <span class="keyword">typedef</span> tvec3<bool> bool_type;
<a name="l00060"></a>00060
<a name="l00062"></a>00062 <span class="comment">// Data</span>
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="preprocessor"># if(GLM_COMPONENT == GLM_COMPONENT_CXX11)</span>
<a name="l00065"></a>00065 <span class="preprocessor"></span> <span class="keyword">union </span>
<a name="l00066"></a>00066 {
<a name="l00067"></a>00067 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span> _GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y, z)
<a name="l00069"></a>00069 _GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g, b)
<a name="l00070"></a>00070 _GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, s, t, p)
<a name="l00071"></a>00071 _GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, x, y, z)
<a name="l00072"></a>00072 _GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, r, g, b)
<a name="l00073"></a>00073 _GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3<value_type>, s, t, p)
<a name="l00074"></a>00074 _GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, x, y, z)
<a name="l00075"></a>00075 _GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g, b)
<a name="l00076"></a>00076 _GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t, p)
<a name="l00077"></a>00077 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
<a name="l00078"></a>00078 <span class="preprocessor"></span>
<a name="l00079"></a>00079 <span class="keyword">struct</span>{value_type r, g, b;};
<a name="l00080"></a>00080 <span class="keyword">struct</span>{value_type s, t, p;};
<a name="l00081"></a>00081 <span class="keyword">struct</span>{value_type x, y, z;};
<a name="l00082"></a>00082 };
<a name="l00083"></a>00083 <span class="preprocessor"># elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span> <span class="keyword">union </span>{value_type x, r, s;};
<a name="l00085"></a>00085 <span class="keyword">union </span>{value_type y, g, t;};
<a name="l00086"></a>00086 <span class="keyword">union </span>{value_type z, b, p;};
<a name="l00087"></a>00087
<a name="l00088"></a>00088 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span> <span class="comment">// Defines all he swizzle operator as functions</span>
<a name="l00090"></a>00090 GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, detail::tvec3, detail::tref2, detail::tref3)
<a name="l00091"></a>00091 GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, detail::tvec3, detail::tvec2, detail::tvec3, detail::tvec4)
<a name="l00092"></a>00092 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor"># else //(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)</span>
<a name="l00094"></a>00094 <span class="preprocessor"></span> value_type x, y, z;
<a name="l00095"></a>00095
<a name="l00096"></a>00096 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span> <span class="comment">// Defines all he swizzle operator as functions</span>
<a name="l00098"></a>00098 GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, detail::tvec3, detail::tref2, detail::tref3, x, y, z)
<a name="l00099"></a>00099 GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, detail::tvec3, detail::tvec2, detail::tvec3, detail::tvec4, x, y, z)
<a name="l00100"></a>00100 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_COMPONENT</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span>
<a name="l00104"></a>00104 <span class="comment">// Accesses</span>
<a name="l00105"></a>00105
<a name="l00106"></a>00106 GLM_FUNC_DECL value_type & operator[](size_type i);
<a name="l00107"></a>00107 GLM_FUNC_DECL value_type <span class="keyword">const</span> & operator[](size_type i) <span class="keyword">const</span>;
<a name="l00108"></a>00108
<a name="l00110"></a>00110 <span class="comment">// Implicit basic constructors</span>
<a name="l00111"></a>00111
<a name="l00112"></a>00112 GLM_FUNC_DECL tvec3();
<a name="l00113"></a>00113 GLM_FUNC_DECL tvec3(tvec3<T> <span class="keyword">const</span> & v);
<a name="l00114"></a>00114
<a name="l00116"></a>00116 <span class="comment">// Explicit basic constructors</span>
<a name="l00117"></a>00117
<a name="l00118"></a>00118 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00119"></a>00119 ctor);
<a name="l00120"></a>00120 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00121"></a>00121 value_type <span class="keyword">const</span> & s);
<a name="l00122"></a>00122 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00123"></a>00123 value_type <span class="keyword">const</span> & s1,
<a name="l00124"></a>00124 value_type <span class="keyword">const</span> & s2,
<a name="l00125"></a>00125 value_type <span class="keyword">const</span> & s3);
<a name="l00126"></a>00126
<a name="l00128"></a>00128 <span class="comment">// Convertion scalar constructors</span>
<a name="l00129"></a>00129
<a name="l00131"></a>00131 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00132"></a>00132 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00133"></a>00133 U <span class="keyword">const</span> & x);
<a name="l00135"></a>00135 <span class="keyword">template</span> <<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W>
<a name="l00136"></a>00136 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00137"></a>00137 U <span class="keyword">const</span> & x,
<a name="l00138"></a>00138 V <span class="keyword">const</span> & y,
<a name="l00139"></a>00139 W <span class="keyword">const</span> & z);
<a name="l00140"></a>00140
<a name="l00142"></a>00142 <span class="comment">// Convertion vector constructors</span>
<a name="l00143"></a>00143
<a name="l00145"></a>00145 <span class="keyword">template</span> <<span class="keyword">typename</span> A, <span class="keyword">typename</span> B>
<a name="l00146"></a>00146 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tvec2<A> <span class="keyword">const</span> & v, B <span class="keyword">const</span> & s);
<a name="l00148"></a>00148 <span class="keyword">template</span> <<span class="keyword">typename</span> A, <span class="keyword">typename</span> B>
<a name="l00149"></a>00149 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> & s, tvec2<B> <span class="keyword">const</span> & v);
<a name="l00151"></a>00151 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00152"></a>00152 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tvec3<U> <span class="keyword">const</span> & v);
<a name="l00154"></a>00154 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00155"></a>00155 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tvec4<U> <span class="keyword">const</span> & v);
<a name="l00156"></a>00156
<a name="l00158"></a>00158 <span class="comment">// Swizzle constructors</span>
<a name="l00159"></a>00159
<a name="l00160"></a>00160 GLM_FUNC_DECL tvec3(tref3<T> <span class="keyword">const</span> & r);
<a name="l00161"></a>00161
<a name="l00162"></a>00162 <span class="keyword">template</span> <<span class="keyword">typename</span> A, <span class="keyword">typename</span> B>
<a name="l00163"></a>00163 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tref2<A> <span class="keyword">const</span> & v, B <span class="keyword">const</span> & s);
<a name="l00164"></a>00164
<a name="l00165"></a>00165 <span class="keyword">template</span> <<span class="keyword">typename</span> A, <span class="keyword">typename</span> B>
<a name="l00166"></a>00166 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> & s, tref2<B> <span class="keyword">const</span> & v);
<a name="l00167"></a>00167
<a name="l00168"></a>00168 <span class="keyword">template</span> <<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2>
<a name="l00169"></a>00169 GLM_FUNC_DECL tvec3(glm::detail::swizzle<3, T, tvec3<T>, E0, E1, E2, -1> <span class="keyword">const</span> & that)
<a name="l00170"></a>00170 {
<a name="l00171"></a>00171 *<span class="keyword">this</span> = that();
<a name="l00172"></a>00172 }
<a name="l00173"></a>00173
<a name="l00174"></a>00174 <span class="keyword">template</span> <<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1>
<a name="l00175"></a>00175 GLM_FUNC_DECL tvec3(glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> <span class="keyword">const</span> & v, T <span class="keyword">const</span> & s)
<a name="l00176"></a>00176 {
<a name="l00177"></a>00177 *<span class="keyword">this</span> = tvec3<T>(v(), s);
<a name="l00178"></a>00178 }
<a name="l00179"></a>00179
<a name="l00180"></a>00180 <span class="keyword">template</span> <<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1>
<a name="l00181"></a>00181 GLM_FUNC_DECL tvec3(T <span class="keyword">const</span> & s, glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> <span class="keyword">const</span> & v)
<a name="l00182"></a>00182 {
<a name="l00183"></a>00183 *<span class="keyword">this</span> = tvec3<T>(s, v());
<a name="l00184"></a>00184 }
<a name="l00185"></a>00185
<a name="l00187"></a>00187 <span class="comment">// Unary arithmetic operators</span>
<a name="l00188"></a>00188
<a name="l00189"></a>00189 GLM_FUNC_DECL tvec3<T> & operator= (tvec3<T> <span class="keyword">const</span> & v);
<a name="l00190"></a>00190 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00191"></a>00191 GLM_FUNC_DECL tvec3<T> & operator= (tvec3<U> <span class="keyword">const</span> & v);
<a name="l00192"></a>00192
<a name="l00193"></a>00193 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00194"></a>00194 GLM_FUNC_DECL tvec3<T> & operator+=(U <span class="keyword">const</span> & s);
<a name="l00195"></a>00195 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00196"></a>00196 GLM_FUNC_DECL tvec3<T> & operator+=(tvec3<U> <span class="keyword">const</span> & v);
<a name="l00197"></a>00197 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00198"></a>00198 GLM_FUNC_DECL tvec3<T> & operator-=(U <span class="keyword">const</span> & s);
<a name="l00199"></a>00199 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00200"></a>00200 GLM_FUNC_DECL tvec3<T> & operator-=(tvec3<U> <span class="keyword">const</span> & v);
<a name="l00201"></a>00201 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00202"></a>00202 GLM_FUNC_DECL tvec3<T> & operator*=(U <span class="keyword">const</span> & s);
<a name="l00203"></a>00203 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00204"></a>00204 GLM_FUNC_DECL tvec3<T> & operator*=(tvec3<U> <span class="keyword">const</span> & v);
<a name="l00205"></a>00205 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00206"></a>00206 GLM_FUNC_DECL tvec3<T> & operator/=(U <span class="keyword">const</span> & s);
<a name="l00207"></a>00207 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00208"></a>00208 GLM_FUNC_DECL tvec3<T> & operator/=(tvec3<U> <span class="keyword">const</span> & v);
<a name="l00209"></a>00209 GLM_FUNC_DECL tvec3<T> & operator++();
<a name="l00210"></a>00210 GLM_FUNC_DECL tvec3<T> & operator--();
<a name="l00211"></a>00211
<a name="l00213"></a>00213 <span class="comment">// Unary bit operators</span>
<a name="l00214"></a>00214
<a name="l00215"></a>00215 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00216"></a>00216 GLM_FUNC_DECL tvec3<T> & operator%= (U <span class="keyword">const</span> & s);
<a name="l00217"></a>00217 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00218"></a>00218 GLM_FUNC_DECL tvec3<T> & operator%= (tvec3<U> <span class="keyword">const</span> & v);
<a name="l00219"></a>00219 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00220"></a>00220 GLM_FUNC_DECL tvec3<T> & operator&= (U <span class="keyword">const</span> & s);
<a name="l00221"></a>00221 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00222"></a>00222 GLM_FUNC_DECL tvec3<T> & operator&= (tvec3<U> <span class="keyword">const</span> & v);
<a name="l00223"></a>00223 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00224"></a>00224 GLM_FUNC_DECL tvec3<T> & operator|= (U <span class="keyword">const</span> & s);
<a name="l00225"></a>00225 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00226"></a>00226 GLM_FUNC_DECL tvec3<T> & operator|= (tvec3<U> <span class="keyword">const</span> & v);
<a name="l00227"></a>00227 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00228"></a>00228 GLM_FUNC_DECL tvec3<T> & operator^= (U <span class="keyword">const</span> & s);
<a name="l00229"></a>00229 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00230"></a>00230 GLM_FUNC_DECL tvec3<T> & operator^= (tvec3<U> <span class="keyword">const</span> & v);
<a name="l00231"></a>00231 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00232"></a>00232 GLM_FUNC_DECL tvec3<T> & operator<<=(U <span class="keyword">const</span> & s);
<a name="l00233"></a>00233 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00234"></a>00234 GLM_FUNC_DECL tvec3<T> & operator<<=(tvec3<U> <span class="keyword">const</span> & v);
<a name="l00235"></a>00235 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00236"></a>00236 GLM_FUNC_DECL tvec3<T> & operator>>=(U <span class="keyword">const</span> & s);
<a name="l00237"></a>00237 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
<a name="l00238"></a>00238 GLM_FUNC_DECL tvec3<T> & operator>>=(tvec3<U> <span class="keyword">const</span> & v);
<a name="l00239"></a>00239
<a name="l00241"></a>00241 <span class="comment">// Swizzle operators</span>
<a name="l00242"></a>00242
<a name="l00243"></a>00243 GLM_FUNC_DECL value_type swizzle(comp X) <span class="keyword">const</span>;
<a name="l00244"></a>00244 GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00245"></a>00245 GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00246"></a>00246 GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00247"></a>00247 GLM_FUNC_DECL tref2<T> swizzle(comp X, comp Y);
<a name="l00248"></a>00248 GLM_FUNC_DECL tref3<T> swizzle(comp X, comp Y, comp Z);
<a name="l00249"></a>00249 };
<a name="l00250"></a>00250
<a name="l00251"></a>00251 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00252"></a>00252 <span class="keyword">struct </span>tref3
<a name="l00253"></a>00253 {
<a name="l00254"></a>00254 GLM_FUNC_DECL tref3(T & x, T & y, T & z);
<a name="l00255"></a>00255 GLM_FUNC_DECL tref3(tref3<T> <span class="keyword">const</span> & r);
<a name="l00256"></a>00256 GLM_FUNC_DECL <span class="keyword">explicit</span> tref3(tvec3<T> <span class="keyword">const</span> & v);
<a name="l00257"></a>00257
<a name="l00258"></a>00258 GLM_FUNC_DECL tref3<T> & operator= (tref3<T> <span class="keyword">const</span> & r);
<a name="l00259"></a>00259 GLM_FUNC_DECL tref3<T> & operator= (tvec3<T> <span class="keyword">const</span> & v);
<a name="l00260"></a>00260
<a name="l00261"></a>00261 GLM_FUNC_DECL tvec3<T> operator() ();
<a name="l00262"></a>00262
<a name="l00263"></a>00263 T & x;
<a name="l00264"></a>00264 T & y;
<a name="l00265"></a>00265 T & z;
<a name="l00266"></a>00266 };
<a name="l00267"></a>00267
<a name="l00268"></a>00268 GLM_DETAIL_IS_VECTOR(tvec3);
<a name="l00269"></a>00269 } <span class="comment">//namespace detail</span>
<a name="l00270"></a>00270
<a name="l00273"></a>00273
<a name="l00279"></a><a class="code" href="a00141.html#ga0d3129f5f6644cb7552f520ff0dfa789">00279</a> <span class="keyword">typedef</span> detail::tvec3<highp_float> <a class="code" href="a00141.html#ga0d3129f5f6644cb7552f520ff0dfa789" title="3 components vector of high precision floating-point numbers.">highp_vec3</a>;
<a name="l00280"></a>00280
<a name="l00286"></a><a class="code" href="a00141.html#gaf6aa71f085a150f42929a4b77458143e">00286</a> <span class="keyword">typedef</span> detail::tvec3<mediump_float> <a class="code" href="a00141.html#gaf6aa71f085a150f42929a4b77458143e" title="3 components vector of medium precision floating-point numbers.">mediump_vec3</a>;
<a name="l00287"></a>00287
<a name="l00293"></a><a class="code" href="a00141.html#gab9e39d9db144322c1ad30ab3141084ad">00293</a> <span class="keyword">typedef</span> detail::tvec3<lowp_float> <a class="code" href="a00141.html#gab9e39d9db144322c1ad30ab3141084ad" title="3 components vector of low precision floating-point numbers.">lowp_vec3</a>;
<a name="l00294"></a>00294
<a name="l00300"></a><a class="code" href="a00141.html#gaccca78e0907313665d47af163c17c5bb">00300</a> <span class="keyword">typedef</span> detail::tvec3<highp_int> <a class="code" href="a00141.html#gaccca78e0907313665d47af163c17c5bb" title="3 components vector of high precision signed integer numbers.">highp_ivec3</a>;
<a name="l00301"></a>00301
<a name="l00307"></a><a class="code" href="a00141.html#ga1d8ae738ed79d71f8d381f472d366913">00307</a> <span class="keyword">typedef</span> detail::tvec3<mediump_int> <a class="code" href="a00141.html#ga1d8ae738ed79d71f8d381f472d366913" title="3 components vector of medium precision signed integer numbers.">mediump_ivec3</a>;
<a name="l00308"></a>00308
<a name="l00314"></a><a class="code" href="a00141.html#gac246e3a1a470974283d6618ad77fd477">00314</a> <span class="keyword">typedef</span> detail::tvec3<lowp_int> <a class="code" href="a00141.html#gac246e3a1a470974283d6618ad77fd477" title="3 components vector of low precision signed integer numbers.">lowp_ivec3</a>;
<a name="l00315"></a>00315
<a name="l00321"></a><a class="code" href="a00141.html#gaf4b32075ad193e4f47c8bfc367593d8c">00321</a> <span class="keyword">typedef</span> detail::tvec3<highp_uint> <a class="code" href="a00141.html#gaf4b32075ad193e4f47c8bfc367593d8c" title="3 components vector of high precision unsigned integer numbers.">highp_uvec3</a>;
<a name="l00322"></a>00322
<a name="l00328"></a><a class="code" href="a00141.html#ga70d49eff07e7988447c93a83f9f311b6">00328</a> <span class="keyword">typedef</span> detail::tvec3<mediump_uint> <a class="code" href="a00141.html#ga70d49eff07e7988447c93a83f9f311b6" title="3 components vector of medium precision unsigned integer numbers.">mediump_uvec3</a>;
<a name="l00329"></a>00329
<a name="l00335"></a><a class="code" href="a00141.html#gaefdce0fe4ed79b26ed2b5f00bbf39075">00335</a> <span class="keyword">typedef</span> detail::tvec3<lowp_uint> <a class="code" href="a00141.html#gaefdce0fe4ed79b26ed2b5f00bbf39075" title="3 components vector of low precision unsigned integer numbers.">lowp_uvec3</a>;
<a name="l00336"></a>00336
<a name="l00338"></a>00338 }<span class="comment">//namespace glm</span>
<a name="l00339"></a>00339
<a name="l00340"></a>00340 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
<a name="l00341"></a>00341 <span class="preprocessor"></span><span class="preprocessor">#include "type_vec3.inl"</span>
<a name="l00342"></a>00342 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
<a name="l00343"></a>00343 <span class="preprocessor"></span>
<a name="l00344"></a>00344 <span class="preprocessor">#endif//glm_core_type_gentype3</span>
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