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<div class="title">vector_angle.hpp</div>  </div>
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<a href="a00119.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
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<a name="l00040"></a>00040 <span class="preprocessor">#ifndef GLM_GTX_vector_angle</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_vector_angle GLM_VERSION</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043 <span class="comment">// Dependency:</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include &quot;../gtx/epsilon.hpp&quot;</span>
<a name="l00046"></a>00046 <span class="preprocessor">#include &quot;../gtx/quaternion.hpp&quot;</span>
<a name="l00047"></a>00047 <span class="preprocessor">#include &quot;../gtx/rotate_vector.hpp&quot;</span>
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_vector_angle extension included&quot;)</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>
<a name="l00053"></a>00053 <span class="keyword">namespace </span>glm
<a name="l00054"></a>00054 {
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<a name="l00061"></a>00061         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt; 
<a name="l00062"></a>00062         GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType::value_type <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>(
<a name="l00063"></a>00063                 vecType <span class="keyword">const</span> &amp; x, 
<a name="l00064"></a>00064                 vecType <span class="keyword">const</span> &amp; y);
<a name="l00065"></a>00065 
<a name="l00069"></a>00069         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00070"></a>00070         GLM_FUNC_QUALIFIER T <a class="code" href="a00210.html#ga4268cbf9472bcaeeab131626f8971301" title="Returns the oriented angle between two 2d vectors Parameters need to be normalized.">orientedAngle</a>(
<a name="l00071"></a>00071                 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; x, 
<a name="l00072"></a>00072                 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; y);
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<a name="l00077"></a>00077         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00078"></a>00078         GLM_FUNC_QUALIFIER T <a class="code" href="a00210.html#ga4268cbf9472bcaeeab131626f8971301" title="Returns the oriented angle between two 2d vectors Parameters need to be normalized.">orientedAngle</a>(
<a name="l00079"></a>00079                 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; x,
<a name="l00080"></a>00080                 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; y,
<a name="l00081"></a>00081                 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; ref);
<a name="l00082"></a>00082 
<a name="l00084"></a>00084 }<span class="comment">// namespace glm</span>
<a name="l00085"></a>00085 
<a name="l00086"></a>00086 <span class="preprocessor">#include &quot;vector_angle.inl&quot;</span>
<a name="l00087"></a>00087 
<a name="l00088"></a>00088 <span class="preprocessor">#endif//GLM_GTX_vector_angle</span>
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