File: modules.html

package info (click to toggle)
glm 0.9.3.3%2Bdfsg-0.1
  • links: PTS
  • area: main
  • in suites: wheezy
  • size: 12,064 kB
  • sloc: cpp: 14,510; xml: 1,819; python: 111; makefile: 5
file content (159 lines) | stat: -rw-r--r-- 9,177 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>

<title>Modules</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css" />



</head>
<body>
<div id="top"><!-- do not remove this div! -->


<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  
  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
  
  
  
   
  
  
 </tr>
 </tbody>
</table>
</div>

<!-- Generated by Doxygen 1.8.0 -->
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li class="current"><a href="modules.html"><span>Modules</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li><a href="files.html"><span>Files</span></a></li>
    </ul>
  </div>
</div>
<div class="header">
  <div class="headertitle">
<div class="title">Modules</div>  </div>
</div><!--header-->
<div class="contents">
<div class="textblock">Here is a list of all modules:</div><ul>
<li><a class="el" href="a00136.html">GTC Extensions (Stable)</a><ul>
<li><a class="el" href="a00143.html">GLM_GTC_half_float: Half-precision floating-point based types and functions</a></li>
<li><a class="el" href="a00144.html">GLM_GTC_matrix_access: Access matrix rows and columns</a></li>
<li><a class="el" href="a00145.html">GLM_GTC_matrix_integer: Integer matrix types</a></li>
<li><a class="el" href="a00146.html">GLM_GTC_matrix_inverse: Additional matrix inverse function</a></li>
<li><a class="el" href="a00147.html">GLM_GTC_matrix_transform: Matrix transform functions</a></li>
<li><a class="el" href="a00148.html">GLM_GTC_noise: Procedural noise functions</a></li>
<li><a class="el" href="a00149.html">GLM_GTC_quaternion: Quaternion types and functions</a></li>
<li><a class="el" href="a00150.html">GLM_GTC_random: Random number generation</a></li>
<li><a class="el" href="a00151.html">GLM_GTC_swizzle: Swizzle 'operator' implementation</a></li>
<li><a class="el" href="a00152.html">GLM_GTC_type_precision: Vector and matrix types with defined precisions</a></li>
<li><a class="el" href="a00153.html">GLM_GTC_type_ptr: Memory layout access</a></li>
</ul>
</li>
<li><a class="el" href="a00137.html">GTX Extensions (Experimental)</a><ul>
<li><a class="el" href="a00154.html">GLM_GTX_associated_min_max: Associated Min/Max</a></li>
<li><a class="el" href="a00155.html">GLM_GTX_bit: Extended bitwise operations</a></li>
<li><a class="el" href="a00156.html">GLM_GTX_closest_point: Find closest point</a></li>
<li><a class="el" href="a00157.html">GLM_GTX_color_cast: Color conversion</a></li>
<li><a class="el" href="a00158.html">GLM_GTX_color_space: RGB to HSV conversion</a></li>
<li><a class="el" href="a00159.html">GLM_GTX_color_space_YCoCg: RGB to YCoCg conversion</a></li>
<li><a class="el" href="a00160.html">GLM_GTX_compatibility: Cg and HLSL compatibility</a></li>
<li><a class="el" href="a00161.html">GLM_GTX_component_wise: Component wise</a></li>
<li><a class="el" href="a00162.html">GLM_GTX_constants: Provide build-in constants</a></li>
<li><a class="el" href="a00163.html">GLM_GTX_epsilon: Epsilon comparison</a></li>
<li><a class="el" href="a00164.html">GLM_GTX_euler_angles: Matrix from euler angles</a></li>
<li><a class="el" href="a00165.html">GLM_GTX_extend: Position extending</a></li>
<li><a class="el" href="a00166.html">GLM_GTX_extented_min_max: Extended min max</a></li>
<li><a class="el" href="a00167.html">GLM_GTX_fast_exponential: Fast exponentiation functions</a></li>
<li><a class="el" href="a00168.html">GLM_GTX_fast_square_root: Fast square root functions</a></li>
<li><a class="el" href="a00169.html">GLM_GTX_fast_trigonometry: Fast trigonometric functions</a></li>
<li><a class="el" href="a00170.html">GLM_GTX_gradient_paint: Procedural gradient color</a></li>
<li><a class="el" href="a00171.html">GLM_GTX_handed_coordinate_space: Space Handedness</a></li>
<li><a class="el" href="a00172.html">GLM_GTX_inertia: Intertial matrix</a></li>
<li><a class="el" href="a00173.html">GLM_GTX_int_10_10_10_2: Packed integer</a></li>
<li><a class="el" href="a00174.html">GLM_GTX_integer: Extended integer functions</a></li>
<li><a class="el" href="a00175.html">GLM_GTX_intersect: Intersection tests</a></li>
<li><a class="el" href="a00176.html">GLM_GTX_log_base: Log with base</a></li>
<li><a class="el" href="a00177.html">GLM_GTX_matrix_cross_product: Cross product matrix form</a></li>
<li><a class="el" href="a00178.html">GLM_GTX_matrix_interpolation: Rotation and translation matrix interpolation</a></li>
<li><a class="el" href="a00179.html">GLM_GTX_matrix_major_storage: Build matrix</a></li>
<li><a class="el" href="a00180.html">GLM_GTX_matrix_operation: Extended matrix operations</a></li>
<li><a class="el" href="a00181.html">GLM_GTX_matrix_query: Query matrix properties</a></li>
<li><a class="el" href="a00182.html">GLM_GTX_mixed_producte: Mixed product</a></li>
<li><a class="el" href="a00183.html">GLM_GTX_multiple: Multiples</a></li>
<li><a class="el" href="a00184.html">GLM_GTX_noise: Procedural noise functions</a></li>
<li><a class="el" href="a00185.html">GLM_GTX_norm: Vector norm calculations</a></li>
<li><a class="el" href="a00186.html">GLM_GTX_normal: Compute normals</a></li>
<li><a class="el" href="a00187.html">GLM_GTX_normalize_dot: Normalize dot product</a></li>
<li><a class="el" href="a00188.html">GLM_GTX_number_precision: Number precision</a></li>
<li><a class="el" href="a00189.html">GLM_GTX_ocl_type: OpenCL types</a></li>
<li><a class="el" href="a00190.html">GLM_GTX_optimum_pow: Optimum pow</a></li>
<li><a class="el" href="a00191.html">GLM_GTX_orthonormalize: Orthonormalize</a></li>
<li><a class="el" href="a00192.html">GLM_GTX_perpendicular: Perpendicular</a></li>
<li><a class="el" href="a00193.html">GLM_GTX_polar_coordinates: Polar coordinates</a></li>
<li><a class="el" href="a00194.html">GLM_GTX_projection: Projection</a></li>
<li><a class="el" href="a00195.html">GLM_GTX_quaternion: Extented quaternion types and functions</a></li>
<li><a class="el" href="a00196.html">GLM_GTX_random: Random</a></li>
<li><a class="el" href="a00197.html">GLM_GTX_raw_data: Raw data</a></li>
<li><a class="el" href="a00198.html">GLM_GTX_reciprocal: Reciprocal</a></li>
<li><a class="el" href="a00199.html">GLM_GTX_rotate_vector: Rotate vector</a></li>
<li><a class="el" href="a00200.html">GLM_GTX_simd_mat4: SIMD mat4 type and functions</a></li>
<li><a class="el" href="a00201.html">GLM_GTX_simd_vec4: SIMD vec4 type and functions</a></li>
<li><a class="el" href="a00202.html">GLM_GTX_spline: Spline</a></li>
<li><a class="el" href="a00203.html">GLM_GTX_std_based_type: Add types based on STL</a></li>
<li><a class="el" href="a00204.html">GLM_GTX_string_cast: String cast</a></li>
<li><a class="el" href="a00205.html">GLM_GTX_transform: Extented transformation matrices</a></li>
<li><a class="el" href="a00206.html">GLM_GTX_transform2: Extra transformation matrices</a></li>
<li><a class="el" href="a00207.html">GLM_GTX_ulp: Accuracy measurement</a></li>
<li><a class="el" href="a00208.html">GLM_GTX_vec1: Add vec1 types</a></li>
<li><a class="el" href="a00209.html">GLM_GTX_vector_access: Vector access</a></li>
<li><a class="el" href="a00210.html">GLM_GTX_vector_angle: Vector angle</a></li>
<li><a class="el" href="a00211.html">GLM_GTX_vector_query: Vector query</a></li>
<li><a class="el" href="a00212.html">GLM_GTX_verbose_operator: Verbose operator</a></li>
<li><a class="el" href="a00213.html">GLM_GTX_wrap: Texture coordinate wrap modes</a></li>
</ul>
</li>
<li><a class="el" href="a00138.html">VIRTREV Extensions</a><ul>
<li><a class="el" href="a00214.html">GLM_VIRTREV_xstream: xml like output</a></li>
</ul>
</li>
<li><a class="el" href="a00139.html">GLM Core</a><ul>
<li><a class="el" href="a00127.html">Common functions</a></li>
<li><a class="el" href="a00128.html">Exponential functions</a></li>
<li><a class="el" href="a00129.html">Geometric functions</a></li>
<li><a class="el" href="a00130.html">Integer functions</a></li>
<li><a class="el" href="a00131.html">Matrix functions</a></li>
<li><a class="el" href="a00132.html">Noise functions</a></li>
<li><a class="el" href="a00133.html">Floating-Point Pack and Unpack Functions</a></li>
<li><a class="el" href="a00134.html">Angle and Trigonometry Functions</a></li>
<li><a class="el" href="a00135.html">Vector Relational Functions</a></li>
<li><a class="el" href="a00140.html">Types</a></li>
<li><a class="el" href="a00141.html">Precision types</a></li>
<li><a class="el" href="a00142.html">Template types</a></li>
</ul>
</li>
</ul>
</div><!-- contents -->


<hr class="footer"/><address class="footer"><small>
Generated by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>

</body>
</html>