1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
|
Source: glm
Maintainer: Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org>
Uploaders: Andrea Pappacoda <tachi@debian.org>
Section: math
Priority: optional
Build-Depends: debhelper-compat (= 13),
dpkg-build-api (= 1),
Build-Depends-Indep: cmake (>= 3.20),
cmark <!nodoc>,
doxygen <!nodoc>
Standards-Version: 4.7.2
Vcs-Browser: https://salsa.debian.org/science-team/glm
Vcs-Git: https://salsa.debian.org/science-team/glm.git
Homepage: https://glm.g-truc.net/
Package: libglm-dev
Architecture: all
Multi-Arch: foreign
Section: libdevel
Depends: ${misc:Depends}
Description: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionality than GLSL so that anyone who
knows GLSL, can use GLM as well in C++.
.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, data packing, random numbers, noise, etc...
.
This library works perfectly with OpenGL but it also ensures
interoperability with other third party libraries and SDK. It is a
good candidate for software rendering (raytracing / rasterisation),
image processing, physics simulations and any development context that
requires a simple and convenient mathematics library.
Package: libglm-doc
Architecture: all
Multi-Arch: foreign
Section: doc
Depends: ${misc:Depends}
Recommends: libjs-highlight.js, libjs-jquery
Description: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
.
This package contains the OpenGL Mathematics manual and API documentation
in HTML format.
|