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#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <glm/vector_relational.hpp>
#include <glm/gtc/vec1.hpp>
static int test_not()
{
int Error = 0;
{
glm::bvec1 v(false);
Error += glm::all(glm::not_(v)) ? 0 : 1;
}
{
glm::bvec2 v(false);
Error += glm::all(glm::not_(v)) ? 0 : 1;
}
{
glm::bvec3 v(false);
Error += glm::all(glm::not_(v)) ? 0 : 1;
}
{
glm::bvec4 v(false);
Error += glm::all(glm::not_(v)) ? 0 : 1;
}
return Error;
}
static int test_less()
{
int Error = 0;
{
glm::vec2 const A(1, 2);
glm::vec2 const B(2, 3);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
Error += glm::all(glm::lessThanEqual(A, B)) ? 0: 1;
}
{
glm::vec3 const A(1, 2, 3);
glm::vec3 const B(2, 3, 4);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
Error += glm::all(glm::lessThanEqual(A, B)) ? 0: 1;
}
{
glm::vec4 const A(1, 2, 3, 4);
glm::vec4 const B(2, 3, 4, 5);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
Error += glm::all(glm::lessThanEqual(A, B)) ? 0: 1;
}
{
glm::ivec2 const A(1, 2);
glm::ivec2 const B(2, 3);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
glm::ivec2 const C(1, 3);
Error += glm::all(glm::lessThanEqual(A, C)) ? 0: 1;
}
{
glm::ivec3 const A(1, 2, 3);
glm::ivec3 const B(2, 3, 4);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
glm::ivec3 const C(1, 3, 4);
Error += glm::all(glm::lessThanEqual(A, C)) ? 0: 1;
}
{
glm::ivec4 const A(1, 2, 3, 4);
glm::ivec4 const B(2, 3, 4, 5);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
glm::ivec4 const C(1, 3, 4, 5);
Error += glm::all(glm::lessThanEqual(A, C)) ? 0: 1;
}
return Error;
}
static int test_greater()
{
int Error = 0;
{
glm::vec2 const A(1, 2);
glm::vec2 const B(2, 3);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
Error += glm::all(glm::greaterThanEqual(B, A)) ? 0: 1;
}
{
glm::vec3 const A(1, 2, 3);
glm::vec3 const B(2, 3, 4);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
Error += glm::all(glm::greaterThanEqual(B, A)) ? 0: 1;
}
{
glm::vec4 const A(1, 2, 3, 4);
glm::vec4 const B(2, 3, 4, 5);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
Error += glm::all(glm::greaterThanEqual(B, A)) ? 0: 1;
}
{
glm::ivec2 const A(1, 2);
glm::ivec2 const B(2, 3);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
glm::ivec2 const C(1, 3);
Error += glm::all(glm::greaterThanEqual(C, A)) ? 0: 1;
}
{
glm::ivec3 const A(1, 2, 3);
glm::ivec3 const B(2, 3, 4);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
glm::ivec3 const C(1, 3, 4);
Error += glm::all(glm::greaterThanEqual(C, A)) ? 0: 1;
}
{
glm::ivec4 const A(1, 2, 3, 4);
glm::ivec4 const B(2, 3, 4, 5);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
glm::ivec4 const C(1, 3, 4, 5);
Error += glm::all(glm::greaterThanEqual(C, A)) ? 0: 1;
}
return Error;
}
static int test_equal()
{
int Error = 0;
{
glm::ivec2 const A(1, 2);
glm::ivec2 const B(1, 2);
Error += glm::all(glm::equal(B, A)) ? 0: 1;
}
{
glm::ivec3 const A(1, 2, 3);
glm::ivec3 const B(1, 2, 3);
Error += glm::all(glm::equal(B, A)) ? 0: 1;
}
{
glm::ivec4 const A(1, 2, 3, 4);
glm::ivec4 const B(1, 2, 3, 4);
Error += glm::all(glm::equal(B, A)) ? 0: 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_not();
Error += test_less();
Error += test_greater();
Error += test_equal();
return Error;
}
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