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/*
* Copyright © 2019 Jamie Madill
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Jamie Madill
*/
#ifndef GLMARK2_NATIVE_STATE_WIN32_H_
#define GLMARK2_NATIVE_STATE_WIN32_H_
#include "native-state.h"
#include <windows.h>
class NativeStateWin32 : public NativeState
{
public:
NativeStateWin32();
~NativeStateWin32();
bool init_display();
void* display();
bool create_window(WindowProperties const& properties);
void* window(WindowProperties& properties);
void visible(bool v);
bool should_quit();
void flip();
private:
void cleanup();
void pump_messages();
static LRESULT CALLBACK wnd_proc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
HWND parent_window_;
HWND child_window_;
HDC native_display_;
WindowProperties properties_;
bool should_quit_;
};
#endif /* GLMARK2_NATIVE_STATE_H_ */
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