1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
|
/*
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __CURSOR_MANAGER_H
#define __CURSOR_MANAGER_H
#include <vector>
namespace GAGCore
{
class Sprite;
class DrawableSurface;
class Color;
//! A support class to manage cursors
class CursorManager
{
public:
//! A cursor type, i.e. a sprite that represent an action
enum CursorType
{
// basic types, computed by nextTypeFromMouse
CURSOR_NORMAL = 0,
CURSOR_CLICK = 1,
CURSOR_LEFT_UP = 2,
CURSOR_UP = 3,
CURSOR_RIGHT_UP = 4,
CURSOR_RIGHT = 5,
CURSOR_RIGHT_DOWN = 6,
CURSOR_DOWN = 7,
CURSOR_LEFT_DOWN = 8,
CURSOR_LEFT = 9,
// user types, sta unchanged by nextTypeFromMouse
CURSOR_WAIT = 10,
CURSOR_MARK = 11,
CURSOR_COUNT
};
protected:
//! a vector of loaded cursors
std::vector<Sprite *> cursors;
//! current cursor type
CursorType currentType;
//! next cursor type
CursorType nextType;
//! the current frame of cursor sprite.
int currentFrame;
public:
//! Constructor, set default values
CursorManager();
//! Load the cursor sprites
void load(void);
//! Select the next type given the mouse position
void nextTypeFromMouse(DrawableSurface *ds, int x, int y, bool button);
//! Manually set the next type
void setNextType(CursorType type);
//! Sets the draw color of the custom cursor
void setDrawColor(const Color& color);
//! Sets the default draw color
void setDefaultColor();
//! Draw the current cursor with its current frame at a given pos
void draw(DrawableSurface *ds, int x, int y);
};
}
#endif
|