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/*
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GUIANIMATION_H
#define __GUIANIMATION_H
#include "GUIBase.h"
#include <string>
namespace GAGCore
{
class Sprite;
}
namespace GAGGUI
{
class Animation: public RectangularWidget
{
protected:
Uint32 duration;
Uint32 count;
Sint32 start;
std::string sprite;
// cache, recomputed on internalInit
GAGCore::Sprite *archPtr;
unsigned pos, durationLeft;
public:
Animation() { duration=count=start=0; pos=durationLeft=0; archPtr=NULL; }
Animation(int x, int y, Uint32 hAlign, Uint32 vAlign, const char *sprite, Sint32 start, Sint32 count=1, Sint32 duration=1);
virtual ~Animation() { }
virtual void onTimer(Uint32 tick);
virtual void internalInit(void);
virtual void paint(void);
};
}
#endif
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