1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186
|
/*
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GUIBUTTON_H
#define __GUIBUTTON_H
#include "GUIBase.h"
#include <string>
namespace GAGCore
{
class Sprite;
class Font;
}
namespace GAGGUI
{
class Button: public HighlightableWidget
{
protected:
Uint16 unicodeShortcut;
bool isClickable;
public:
Button() { isClickable=true; }
Button(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, int returnCode, Uint16 unicodeShortcut=0);
Button(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, int returnCode, const std::string& tooltip, const std::string &font, Uint16 unicodeShortcut=0);
virtual ~Button() { }
//! Makes it so that nothing occurs on click
virtual void setClickable(bool enabled) { isClickable = enabled; }
protected:
virtual void onSDLKeyDown(SDL_Event *event);
virtual void onSDLMouseButtonDown(SDL_Event *event);
virtual void onSDLMouseButtonUp(SDL_Event *event);
};
class TextButton:public Button
{
protected:
std::string text;
std::string font;
// cache, recomputed on internalInit
GAGCore::Font *fontPtr;
public:
TextButton() { fontPtr=NULL; }
TextButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const char *font, const char *text, int returnCode,
const std::string& tooltip, const std::string &tooltipFont, Uint16 unicode=0);
TextButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const char *font, const char *text, int returxnCode, Uint16 unicodeShortcut=0);
virtual ~TextButton() { }
virtual void internalInit(void);
virtual void paint(void);
void setText(const char *text);
void setText(const std::string &text) { setText(text.c_str()); }
};
class OnOffButton:public HighlightableWidget
{
protected:
bool state;
bool isClickable;
public:
OnOffButton() { state=false; returnCode=0; isClickable=true;}
OnOffButton(const std::string &tooltip, const std::string &tooltipFont) :HighlightableWidget(tooltip, tooltipFont) { state=false; returnCode=0; }
OnOffButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, bool startState, int returnCode);
OnOffButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, bool startState, int returnCode, const std::string &tooltip, const std::string &tooltipFont);
virtual ~OnOffButton() { }
virtual void paint(void);
virtual bool getState(void) { return state; }
virtual void setState(bool newState);
//! Makes it so that nothing occurs on click
virtual void setClickable(bool enabled) { isClickable = enabled; }
protected:
virtual void onSDLMouseButtonDown(SDL_Event *event);
virtual void onSDLMouseButtonUp(SDL_Event *event);
};
///A button like OnOffButton except that it has 3 states, off (0), on (1) and alternate (2)
class TriButton:public HighlightableWidget
{
protected:
Uint8 state;
bool isClickable;
public:
TriButton() { state=false; returnCode=0; isClickable=true;}
TriButton(const std::string &tooltip, const std::string &tooltipFont) :HighlightableWidget(tooltip, tooltipFont) { state=0; returnCode=0; }
TriButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, Uint8 startState, int returnCode);
TriButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, Uint8 startState, int returnCode, const std::string &tooltip, const std::string &tooltipFont);
virtual ~TriButton() { }
virtual void paint(void);
virtual Uint8 getState(void) { return state; }
virtual void setState(Uint8 newState);
//! Makes it so that nothing occurs on click
virtual void setClickable(bool enabled) { isClickable = enabled; }
protected:
virtual void onSDLMouseButtonDown(SDL_Event *event);
virtual void onSDLMouseButtonUp(SDL_Event *event);
};
//! A button that can have multiple color
class ColorButton:public HighlightableWidget
{
protected:
Sint32 selColor;
std::vector<GAGCore::Color> v;
bool isClickable;
public:
ColorButton() { selColor=returnCode=0; isClickable=true;}
//! ColorButton constructor
ColorButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, int returnCode);
//! With a tooltip
ColorButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const std::string& tooltip, const std::string &tooltipFont, int returnCode);
//! ColorButton destructor
virtual ~ColorButton() { }
virtual void paint(void);
//! Add a color to the color list
virtual void addColor(const GAGCore::Color& color) { v.push_back(color); }
//! Clear the color list
virtual void clearColors(void) { v.clear(); }
//! Set the color selection to default
virtual void setSelectedColor(int c=0) { selColor=c; }
//! Return the color sel
virtual int getSelectedColor(void) { return selColor; }
//! Return the number of possible colors
virtual size_t getNumberOfColors(void) { return v.size(); }
//! Makes it so that nothing occurs on click
virtual void setClickable(bool enabled) { isClickable = enabled; }
protected:
virtual void onSDLMouseButtonUp(SDL_Event *event);
virtual void onSDLMouseButtonDown(SDL_Event *event);
};
//! A button that can have multiple texts
class MultiTextButton:public TextButton
{
protected:
std::vector<std::string> texts;
unsigned textIndex;
public:
MultiTextButton() { textIndex=0; returnCode=0; }
MultiTextButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const char *font, const char *text, int retuxrnCode, Uint16 unicodeShortcut=0);
MultiTextButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const char *font, const char *text, int retuxrnCode, const std::string& tooltip, const std::string &tooltipFont, Uint16 unicodeShortcut=0);
virtual ~MultiTextButton() { }
void addText(const char *s);
void addText(const std::string &s) { addText(s.c_str()); }
const std::string &getText(void) const { return texts.at(textIndex); }
void clearTexts(void);
void setIndex(int i);
void setIndexFromText(const std::string &s);
int getIndex(void) const { return textIndex; }
size_t getCount(void) const { return texts.size(); }
protected:
virtual void onSDLMouseButtonDown(SDL_Event *event);
virtual void onSDLMouseButtonUp(SDL_Event *event);
};
}
#endif
|