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/*
Copyright (C) 2007 Bradley Arsenault
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GUIKeySelector_h
#define __GUIKeySelector_h
#include "GUIBase.h"
#include "GraphicContext.h"
#include <string>
#include "KeyPress.h"
namespace GAGGUI
{
//! This widget is a simple widget for selecting a key
class KeySelector: public HighlightableWidget
{
public:
//Construct with given cordinates
KeySelector(int x, int y, Uint32 hAlign, Uint32 vAlign, const char *font, int w=0, int h=0);
//Construct with tooltip
KeySelector(int x, int y, Uint32 hAlign, Uint32 vAlign, const char *font, const std::string& tooltip, const std::string &tooltipFont, int w=0, int h=0);
//Destructor
virtual ~KeySelector() { }
///Paint the widget
virtual void paint(void);
///Gets the current key
KeyPress getKey();
///Sets the key
void setKey(const KeyPress& key);
protected:
///Constructs this widget
void constructor(int x, int y, Uint32 hAlign, Uint32 vAlign, const char *font, int w, int h);
///Handles events, records the key
virtual void onSDLKeyDown(SDL_Event *event);
///Handles press events
virtual void onSDLMouseButtonDown(SDL_Event *event);
///The font
GAGCore::Font *fontPtr;
std::string font;
///Font style
GAGCore::Font::Style style;
///The current key
KeyPress key;
///the current text
std::string text;
///Returns whether its activated
bool activated;
///Times the blinking of the waiting for text
Uint16 blinkTimer;
///Tells whether the text is in the visible stage of a blink
bool blinkVisible;
};
};
#endif
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