1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
/*
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SUPPORT_FUNCTION_H
#define __SUPPORT_FUNCTION_H
#include "GAGSys.h"
#include <stdlib.h>
#include <string>
#include <stdarg.h>
namespace GAGCore
{
// rectangle
//! return true if (x,y) is in r
bool ptInRect(int x, int y, SDL_Rect *r);
//! FIXME : please Luc document this
void rectClipRect(int &x, int &y, int &w, int &h, SDL_Rect &r);
//! FIXME : please Luc document this
void rectExtendRect(SDL_Rect *rs, SDL_Rect *rd);
//! FIXME : please Luc document this
void rectExtendRect(int xs, int ys, int ws, int hs, int *xd, int *yd, int *wd, int *hd);
//! FIXME : please Luc document this
void sdcRects(SDL_Rect *source, SDL_Rect *destination, const SDL_Rect &clipping);
// color space conversion
//! do a color space conversion from RGB to HSV
void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v );
//! do a color space conversion from HSV to RGB
void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v );
// color space conversion support functions
//! return min of f1, f2 and f3
float fmin(float f1, float f2, float f3);
//! return max of f1, f2 and f3
float fmax(float f1, float f2, float f3);
};
#endif
|