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/*
Copyright (C) 2008 Bradley Arsenault
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "BasePlayer.h"
#include "GlobalContainer.h"
#include "Stream.h"
#include "LogFileManager.h"
BasePlayer::BasePlayer()
{
init();
};
BasePlayer::BasePlayer(Sint32 number, const std::string& nname, Sint32 teamNumber, PlayerType type)
{
init();
assert(number>=0);
assert(number<32);
assert(teamNumber>=0);
assert(teamNumber<32);
assert(nname.size());
setNumber(number);
setTeamNumber(teamNumber);
name=nname;
this->type=type;
};
void BasePlayer::init()
{
type=P_NONE;
number=0;
numberMask=0;
name = "Debug Player";
teamNumber=0;
teamNumberMask=0;
playerID=0;
quitting=false;
quitUStep=0;
lastUStepToExecute=0;
disableRecursiveDestruction=false;
}
BasePlayer::~BasePlayer(void)
{
}
void BasePlayer::setNumber(Sint32 number)
{
this->number=number;
this->numberMask=1<<number;
};
void BasePlayer::setTeamNumber(Sint32 teamNumber)
{
this->teamNumber=teamNumber;
this->teamNumberMask=1<<teamNumber;
};
bool BasePlayer::load(GAGCore::InputStream *stream, Sint32 versionMinor)
{
stream->readEnterSection("BasePlayer");
type = (PlayerType)stream->readUint32("type");
number = stream->readSint32("number");
numberMask = stream->readUint32("numberMask");
playerID = stream->readUint16("playerID");
name = stream->readText("name");
teamNumber = stream->readSint32("teamNumber");
teamNumberMask = stream->readUint32("teamNumberMask");
stream->readLeaveSection();
return true;
}
void BasePlayer::save(GAGCore::OutputStream *stream) const
{
stream->writeEnterSection("BasePlayer");
stream->writeUint32((Uint32)type, "type");
stream->writeSint32(number, "number");
stream->writeUint32(numberMask, "numberMask");
stream->writeUint16(playerID, "playerID");
stream->writeText(name, "name");
stream->writeSint32(teamNumber, "teamNumber");
stream->writeUint32(teamNumberMask, "teamNumberMask");
stream->writeLeaveSection();
}
Uint32 BasePlayer::checkSum()
{
Uint32 cs=0;
cs^=number;
cs^=numberMask;
cs^=teamNumber;
cs^=teamNumberMask;
//Uint32 netHost=SDL_SwapBE32(ip.host);
//Uint32 netPort=(Uint32)SDL_SwapBE16(ip.port);
//cs^=netHost;
// IP adress can't stay in checksum, because:
// We now support NAT or IP may simply be differents between computers
// And we uses checkSum in network.
// (we could uses two differents check sums, but the framework would be heavier)
//cs^=netPort;
for (unsigned i=0; i<name.size(); i++)
cs^=name[i];
return cs;
}
void BasePlayer::makeItAI(AI::ImplementitionID aiType)
{
type=(PlayerType)(P_AI+aiType);
}
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