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/*
Copyright (C) 2006 Bradley Arsenault
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CAMPAIGN_EDITOR_H
#define CAMPAIGN_EDITOR_H
#include "Glob2Screen.h"
#include "Campaign.h"
#include "GUIText.h"
#include "GUIButton.h"
#include "GUIList.h"
#include "GUITextInput.h"
#include "GUITextArea.h"
#include "GUICheckList.h"
class CampaignEditor : public Glob2Screen
{
public:
CampaignEditor(const std::string& name);
void onAction(Widget *source, Action action, int par1, int par2);
enum
{
ADDMAP,
EDITMAP,
REMOVEMAP,
OK,
CANCEL,
};
private:
Campaign campaign;
/// Title of the screen, depends on the directory given in parameter
Text *title;
/// The ok button
Button *ok;
/// The cancel button
Button *cancel;
/// List of maps in the campaign
List* mapList;
/// Opens the map selection screen, and then the editor to add a new map
Button* addMap;
/// Opens the map editor screen and edits the selected map
Button* editMap;
/// Remvoes the map from the list of maps
Button* removeMap;
/// Text editor changes the name of the campaign
TextInput* nameEditor;
///Adds all of the maps in the campaign to the mapList
void syncMapList();
};
class CampaignMapEntryEditor : public Glob2Screen
{
public:
CampaignMapEntryEditor(Campaign& campaign, CampaignMapEntry& mapEntry);
void onAction(Widget *source, Action action, int par1, int par2);
enum
{
OK,
CANCEL,
ISLOCKED,
};
private:
CampaignMapEntry& entry;
Campaign& campaign;
/// Title of the screen, depends on the directory given in parameter
Text *title;
/// The ok button
Button *ok;
/// The cancel button
Button *cancel;
/// List of maps that unlock the map thats being edited
CheckList* mapsUnlockedBy;
/// The label for mapsUnlockedBy
Text *mapsUnlockedByLabel;
/// Text editor changes the name of the map in the campaign
TextInput* nameEditor;
/// The label for nameEditor
Text *nameEditorLabel;
/// The text editor for the description
TextArea *descriptionEditor;
/// The label for the descriptionEditor
Text *descriptionEditorLabel;
/// The button that says whether this entry is unlocked by default
OnOffButton* isUnlocked;
/// The is locked label
Text *isUnlockedLabel;
};
#endif
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