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/*
Copyright (C) 2006 Bradley Arsenault
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CAMPAIGN_SELECTOR_SCREEN_H
#define CAMPAIGN_SELECTOR_SCREEN_H
#include "Glob2Screen.h"
#include "GUIText.h"
#include "GUIButton.h"
#include "GUIFileList.h"
#include <string>
class CampaignSelectorScreen : public Glob2Screen
{
public:
CampaignSelectorScreen(bool isSelectingSave=false);
void onAction(Widget *source, Action action, int par1, int par2);
std::string getCampaignName();
enum
{
//! Value returned upon screen execution completion when a valid campaign is selected
OK = 1,
//! Value returned upon screen execution completion when the campaign selection is canceled
CANCEL = 2,
};
private:
//! Title of the screen, depends on the directory given in parameter
Text *title;
//! The ok button
Button *ok;
//! The cancel button
Button *cancel;
/// The list of campaigns
FileList *fileList;
};
#endif
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