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/*
Copyright (C) 2001-2005 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GLOB2_SCREEN_H
#define __GLOB2_SCREEN_H
#include <GUIBase.h>
#include <GUITabScreen.h>
using namespace GAGCore;
using namespace GAGGUI;
class Glob2Screen : public Screen
{
public:
Glob2Screen();
virtual ~Glob2Screen();
virtual void paint(void);
private:
unsigned getNextTerrain(void);
int randomSeed;
};
class Glob2TabScreen : public TabScreen
{
public:
Glob2TabScreen(bool fullScreen, bool longerButtons=false);
virtual ~Glob2TabScreen();
virtual void paint(void);
private:
unsigned getNextTerrain(void);
int randomSeed;
};
#endif
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