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/*
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <StringTable.h>
#include <Stream.h>
#include "GlobalContainer.h"
#include "LogFileManager.h"
#include "Marshaling.h"
#include "NetConsts.h"
#include "Player.h"
#include "Team.h"
#include "Utilities.h"
Player::Player()
:BasePlayer()
{
startPositionX=0;
startPositionY=0;
setTeam(NULL);
ai=NULL;
}
Player::Player(GAGCore::InputStream *stream, Team *teams[32], Sint32 versionMinor)
:BasePlayer()
{
bool success=load(stream, teams, versionMinor);
assert(success);
}
Player::Player(Sint32 number, const std::string& name, Team *team, PlayerType type)
:BasePlayer(number, name, team->teamNumber, type)
{
setTeam(team);
if (type>=P_AI)
{
ai=new AI(implementitionIdFromPlayerType(type), this);
}
else
{
ai=NULL;
team->type=BaseTeam::T_HUMAN;
}
startPositionX = startPositionY = 0;
}
Player::~Player()
{
if (!disableRecursiveDestruction)
if (ai)
{
assert(type>=P_AI);
delete ai;
}
}
void Player::setTeam(Team *team)
{
if (team)
{
this->team=team;
this->game=team->game;
this->map=team->map;
}
else
{
this->team=NULL;
this->game=NULL;
this->map=NULL;
}
}
void Player::setBasePlayer(const BasePlayer *initial, Team *teams[32])
{
assert(initial);
number=initial->number;
numberMask=initial->numberMask;
teamNumber=initial->teamNumber;
teamNumberMask=initial->teamNumberMask;
name = initial->name;
playerID = initial->playerID;
type=initial->type;
setTeam(teams[this->teamNumber]);
if (type>=P_AI)
{
ai=new AI((AI::ImplementitionID)(type-P_AI), this);
}
else if(type==P_NONE)
{
ai=NULL;
}
else
{
ai=NULL;
team->type=BaseTeam::T_HUMAN;
}
};
bool Player::load(GAGCore::InputStream *stream, Team *teams[32], Sint32 versionMinor)
{
stream->readEnterSection("Player");
char signature[4];
stream->read(signature, 4, "signatureStart");
if (memcmp(signature,"PLYb",4)!=0)
{
fprintf(stderr, "Player::load: Signature missmatch at begin of Player\n");
stream->readLeaveSection();
return false;
}
// if AI, delete
if (type>=P_AI)
{
assert(ai);
delete ai;
ai = NULL;
}
// base player
bool success = BasePlayer::load(stream, versionMinor);
if (!success)
{
fprintf(stderr, "Player::load: Error during BasePlayer load\n");
stream->readLeaveSection();
return false;
}
// player
startPositionX = stream->readSint32("startPositionX");
startPositionY = stream->readSint32("startPositionY");
setTeam(teams[teamNumber]);
if (type >= P_AI)
{
ai = new AI(AI::NONE, this);
if (!ai->load(stream, versionMinor))
{
fprintf(stderr, "Player::load: Error during AI load\n");
stream->readLeaveSection();
return false;
}
}
else
{
ai = NULL;
team->type = BaseTeam::T_HUMAN;
}
stream->read(signature, 4, "signatureEnd");
if (memcmp(signature,"PLYe",4)!=0)
{
fprintf(stderr, "Player::load: Signature missmatch at end of Player\n");
stream->readLeaveSection();
return false;
}
stream->readLeaveSection();
return true;
}
void Player::save(GAGCore::OutputStream *stream)
{
stream->writeEnterSection("Player");
stream->write("PLYb", 4, "signatureStart");
// base player
BasePlayer::save(stream);
// player
stream->writeSint32(startPositionX, "startPositionX");
stream->writeSint32(startPositionY, "startPositionY");
if (type>=P_AI)
ai->save(stream);
stream->write("PLYe", 4, "signatureEnd");
stream->writeLeaveSection();
}
void Player::makeItAI(AI::ImplementitionID aiType)
{
BasePlayer::makeItAI(aiType);
if(ai)
delete ai;
ai=new AI(aiType, this);
}
Uint32 Player::checkSum(std::vector<Uint32> *checkSumsVector)
{
Uint32 cs;
if (ai)
cs=ai->step;
else
cs=0;
if (checkSumsVector)
checkSumsVector->push_back(cs);// [2+t*20+p*2]
cs^=BasePlayer::checkSum();
if (checkSumsVector)
checkSumsVector->push_back(cs);// [3+t*20+p*2]
return cs;
}
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