File: YOGServerRouterPlayer.h

package info (click to toggle)
glob2 0.9.4.4-2.3
  • links: PTS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 34,452 kB
  • ctags: 10,285
  • sloc: cpp: 89,684; python: 868; ansic: 259; makefile: 62; sh: 49
file content (62 lines) | stat: -rw-r--r-- 1,867 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/*
  Copyright (C) 2008 Bradley Arsenault

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/


#ifndef YOGServerRouterPlayer_h
#define YOGServerRouterPlayer_h

#include "boost/shared_ptr.hpp"
#include "boost/weak_ptr.hpp"
#include "YOGServerRouterAdministrator.h"

class NetConnection;
class NetMessage;
class YOGServerGameRouter;
class YOGServerRouter;

///This represents a single connectee to the YOGServerRouterPlayer
class YOGServerRouterPlayer
{
public:
	///Constructs a YOGServerRouterPlayer to use the given net connection
	YOGServerRouterPlayer(boost::shared_ptr<NetConnection> connection, YOGServerRouter* router);

	///Provides a weak pointer to this class
	void setPointer(boost::weak_ptr<YOGServerRouterPlayer> pointer);

	///Sends a message to the player
	void sendNetMessage(boost::shared_ptr<NetMessage> message);

	///Updates this player
	void update();
	
	///Returns true if this player is still connected
	bool isConnected();
	
	///Returns true if this player is an admin
	bool isAdministrator();

private:
	boost::shared_ptr<NetConnection> connection;
	boost::shared_ptr<YOGServerGameRouter> game;
	YOGServerRouter* router;
	boost::weak_ptr<YOGServerRouterPlayer> pointer;
	bool isAdmin;
};

#endif