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/*
Copyright (C) 2008 Bradley Arsenault
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef YOGServerRouterPlayer_h
#define YOGServerRouterPlayer_h
#include "boost/shared_ptr.hpp"
#include "boost/weak_ptr.hpp"
#include "YOGServerRouterAdministrator.h"
class NetConnection;
class NetMessage;
class YOGServerGameRouter;
class YOGServerRouter;
///This represents a single connectee to the YOGServerRouterPlayer
class YOGServerRouterPlayer
{
public:
///Constructs a YOGServerRouterPlayer to use the given net connection
YOGServerRouterPlayer(boost::shared_ptr<NetConnection> connection, YOGServerRouter* router);
///Provides a weak pointer to this class
void setPointer(boost::weak_ptr<YOGServerRouterPlayer> pointer);
///Sends a message to the player
void sendNetMessage(boost::shared_ptr<NetMessage> message);
///Updates this player
void update();
///Returns true if this player is still connected
bool isConnected();
///Returns true if this player is an admin
bool isAdministrator();
private:
boost::shared_ptr<NetConnection> connection;
boost::shared_ptr<YOGServerGameRouter> game;
YOGServerRouter* router;
boost::weak_ptr<YOGServerRouterPlayer> pointer;
bool isAdmin;
};
#endif
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