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/*
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SCRIPT_EDITOR_SCREEN_H
#define __SCRIPT_EDITOR_SCREEN_H
#include <GUIBase.h>
namespace GAGGUI
{
class TextArea;
class Text;
class TextButton;
class TextInput;
}
using namespace GAGGUI;
class Game;
class Mapscript;
class ScriptEditorScreen:public OverlayScreen
{
public:
enum
{
OK = 0,
CANCEL = 1,
COMPILE = 2,
LOAD,
SAVE,
TAB_SCRIPT = 10,
TAB_OBJECTIVES = 11,
TAB_BRIEFING = 12,
TAB_HINTS = 13,
TAB_PRIMARY = 14,
TAB_SECONDARY = 15,
};
protected:
TextArea *scriptEditor;
Text *compilationResult;
Mapscript *mapScript;
Game *game;
Text *mode;
TextInput *primaryObjectives[8];
TextInput *secondaryObjectives[8];
Text *primaryObjectiveLabels[8];
Text *secondaryObjectiveLabels[8];
TextArea* missionBriefing;
TextInput *hints[8];
Text *hintLabels[8];
std::vector<Widget*> scriptWidgets;
std::vector<Widget*> objectivesWidgets;
std::vector<Widget*> briefingWidgets;
std::vector<Widget*> hintWidgets;
bool changeTabAgain;
protected:
bool testCompile(void);
public:
ScriptEditorScreen(Mapscript *mapScript, Game *game);
virtual ~ScriptEditorScreen() { }
virtual void onAction(Widget *source, Action action, int par1, int par2);
virtual void onSDLEvent(SDL_Event *event);
virtual void onTimer(Uint32 tick);
private:
void loadSave(bool isLoad, const char *dir, const char *ext);
};
#endif
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