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/*
Copyright (C) 2007 Bradley Arsenault
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SETTINGSSCREEN_H
#define __SETTINGSSCREEN_H
#include "Glob2Screen.h"
#include "Settings.h"
#include <string>
#include "KeyboardManager.h"
#include "GUIKeySelector.h"
namespace GAGGUI
{
class List;
class TextInput;
class TextButton;
class OnOffButton;
class MultiTextButton;
class Text;
class Selector;
class Number;
}
class SettingsScreen : public Glob2TabScreen
{
public:
enum
{
OK = 1,
CANCEL = 2,
FULLSCREEN = 3,
USEGL = 4,
LOWQUALITY = 5,
CUSTOMCUR = 6,
MUTE = 7,
REMEMBERUNIT = 8,
GENERALSETTINGS = 9,
UNITSETTINGS = 10,
KEYBOARDSETTINGS = 11,
RESTOREDEFAULTSHORTCUTS=12,
GAMESHORTCUTS=13,
EDITORSHORTCUTS=14,
SECONDKEY=15,
PRESSEDSELECTOR=15,
ADDSHORTCUT=16,
REMOVESHORTCUT=17,
SCROLLWHEEL=18,
BUILDINGSETTINGS=19,
CONSTRUCTIONSITES=20,
UPGRADES=21,
FLAGSETTINGS=22,
};
private:
Settings old_settings;
List *languageList;
List *modeList;
Text *modeListNote;
TextInput *userName;
TextButton *ok, *cancel;
TextButton *buildings, *flags, *constructionsites, *upgrades;
OnOffButton *fullscreen, *usegpu, *lowquality, *customcur, *scrollwheel;
Selector *musicVol;
Selector *voiceVol;
OnOffButton *audioMute, *rememberUnitButton;
Number* unitRatios[IntBuildingType::NB_BUILDING][6];
Text* unitRatioTexts[IntBuildingType::NB_BUILDING][6];
int unitRatioGroupNumbers[IntBuildingType::NB_BUILDING][6];
Number* flagRadii[3];
Text* flagRadiusTexts[3];
int flagRadiusGroupNumbers[3];
// Text *title;
Text *language, *display, *usernameText, *audio;
Text *fullscreenText, *usegpuText, *lowqualityText, *customcurText, *musicVolText, *audioMuteText, *voiceVolText, *rememberUnitText, *scrollwheelText;
Text *actDisplay;
Text *rebootWarning;
void addNumbersFor(int low, int high, Number* widget);
TextButton* game_shortcuts;
TextButton* editor_shortcuts;
TextButton* restore_default_shortcuts;
List* shortcut_list;
KeySelector* select_key_1;
OnOffButton *key_2_active;
KeySelector* select_key_2;
MultiTextButton* pressedUnpressedSelector;
List* action_list;
TextButton* add_shortcut;
TextButton* remove_shortcut;
Text* unitSettingsExplanation;
Text* flagSettingsExplanation;
bool gfxAltered;
//! If GL is enabled, hide useless options
void setVisibilityFromGraphicType(void);
//! If mute is set, do not show volume slider
void setVisibilityFromAudioSettings(void);
//! reset res and redraw everything
void updateGfxCtx(void);
//! Return a string representing the actual display mode
std::string actDisplayModeToString(void);
///processes a potential change in the selected fullscreen state
void setFullscreen(void);
///Holds the keyboard layout for the map editor
KeyboardManager mapeditKeyboardManager;
///Holds the keyboard layout for the game gui
KeyboardManager guiKeyboardManager;
public:
int generalGroup;
int unitGroup;
int keyboardGroup;
ShortcutMode currentMode;
///Quick code that adds in a default unit assignment widget pair at the specific position, and returns the width.
int addDefaultUnitAssignmentWidget(int type, int level, int x, int y, int group, bool flag=false);
///Quick code that adds in a default flag radius widget pair at the specific position, and returns the width.
int addDefaultFlagRadiusWidget(int type, int x, int y, int group);
///Activates the given group number for default assignment widgets
void activateDefaultAssignedGroupNumber(int group);
///Returns the default unit assignment text
std::string getDefaultUnitAssignmentText(int type, int level, bool flag);
///Sets the texts for all default unit assignment widgets
void setLanguageTextsForDefaultAssignmentWidgets();
virtual void onGroupActivated(int group_n);
///Update shortcut_list, if n is not -1, just update that specific entry
void updateShortcutList(int n=-1);
///Update the action_list
void updateActionList();
///Updates the boxes from the current shortcut selection
void updateShortcutInfoFromSelection();
///Updates the KeyboardManager from the shortcut info
void updateKeyboardManagerFromShortcutInfo();
///Tells the KeyboardManager to load from the defaults
void loadDefaultKeyboardShortcuts();
///Adds a shortcut to the current keyboard manager
void addNewShortcut();
///Removes a shortcut from current keyboard manager
void removeShortcut();
SettingsScreen();
virtual ~SettingsScreen() { }
void onAction(Widget *source, Action action, int par1, int par2);
static int menu(void);
};
#endif
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