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# GLFW_FOUND
# GLFW_INCLUDE_DIR
# GLFW_LIBRARY
# GLFW_BINARY (win32 only)
include(FindPackageHandleStandardArgs)
find_path(GLFW_INCLUDE_DIR GLFW/glfw3.h
PATHS
$ENV{GLFW_DIR}
/usr
/usr/local
/usr/include/GL
/sw
/opt/local
/opt/graphics/OpenGL
/opt/graphics/OpenGL/contrib/libglfw
PATH_SUFFIXES
/include
DOC "The directory where GLFW/glfw.h resides")
find_library(GLFW_LIBRARY_RELEASE NAMES glfw3 glfw glfw3dll glfwdll
PATHS
$ENV{GLFW_DIR}
/lib/x64
/lib/cocoa
/usr
/usr/local
/sw
/opt/local
# authors prefered choice for development
/build
/build-release
$ENV{GLFW_DIR}/build
$ENV{GLFW_DIR}/build-release
PATH_SUFFIXES
/lib
/lib64
/src # for from-source builds
DOC "The GLFW library")
find_library(GLFW_LIBRARY_DEBUG NAMES glfw3d glfwd glfw3ddll glfwddll
PATHS
$ENV{GLFW_DIR}
/lib/x64
/lib/cocoa
/usr
/usr/local
/sw
/opt/local
# authors prefered choice for development
/build
/build-debug
$ENV{GLFW_DIR}/build
$ENV{GLFW_DIR}/build-debug
PATH_SUFFIXES
/lib
/lib64
/src # for from-source builds
DOC "The GLFW library")
set(GLFW_LIBRARIES "")
if(GLFW_LIBRARY_RELEASE AND GLFW_LIBRARY_DEBUG)
set(GLFW_LIBRARIES
optimized ${GLFW_LIBRARY_RELEASE}
debug ${GLFW_LIBRARY_DEBUG})
elseif(GLFW_LIBRARY_RELEASE)
set(GLFW_LIBRARIES ${GLFW_LIBRARY_RELEASE})
elseif(GLFW_LIBRARY_DEBUG)
set(GLFW_LIBRARIES ${GLFW_LIBRARY_DEBUG})
endif()
if(WIN32)
find_file(GLFW_BINARY glfw3.dll
HINTS
${GLFW_INCLUDE_DIR}/..
PATHS
$ENV{GLFW_DIR}
/lib/x64
/lib/cocoa
PATH_SUFFIXES
/lib
/bin
DOC "The GLFW binary")
endif()
if(APPLE)
set(GLFW_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX")
set(GLFW_iokit_LIBRARY "-framework IOKit" CACHE STRING "IOKit framework for OSX")
endif()
# GLFW is required to link statically for now (no deploy specified)
find_package_handle_standard_args(GLFW DEFAULT_MSG GLFW_LIBRARIES GLFW_INCLUDE_DIR)
mark_as_advanced(GLFW_FOUND GLFW_INCLUDE_DIR GLFW_LIBRARIES)
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