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#include "glotski.h"
#include <stdlib.h>
#include <stdio.h>
level *makelevel(int xsize, int ysize) { /* Level constructor */
level *newlevel = (level *)calloc(1, sizeof(level));
movelist *newmove = (movelist *)calloc(1, sizeof(movelist));
glot **newfield = (glot **)calloc(xsize*ysize,sizeof(glot *));
if (!newlevel || !newfield) {
fprintf(stderr, "glotski: Needed %d bytes to allocate level\n",
sizeof(level) + xsize*ysize*sizeof(glot *) + 62*sizeof(int) +
sizeof(movelist));
exit(1);
}
/* state, goal, numglots, nextid, equiv automatically set to 0 by calloc */
newlevel->usize[X] = newlevel->usize[Y] = 32.0;
newlevel->scale[X] = newlevel->scale[Y] =
newlevel->zoom[X] = newlevel->zoom[Y] = 1.0;
newlevel->gzoom[X] = newlevel->gzoom[Y] = 0.5;
newlevel->field = newfield;
newlevel->size[0] = xsize;
newlevel->size[1] = ysize;
newlevel->uniteid = newlevel->showgoal = 1;
newlevel->move = newmove; /* Placeholder to allow undo of first move */
return newlevel;
}
glot *makeglot(level *mylevel, int xloc, int yloc) { /* Glot constructor */
setuplist *newnode = (setuplist *)calloc(1, sizeof(setuplist));
glot *newglot = (glot *)calloc(1, sizeof(glot));
if (!newglot || !newnode) {
fprintf(stderr, "glotski: Needed %d bytes to allocate glot\n",
sizeof(glot) + sizeof(setuplist));
exit(1);
}
newnode->next = mylevel->setup; /* Prepend the glot */
mylevel->setup = newnode;
newnode->this = newglot;
/* field, label start as 0 */
newglot->type = BIMOBILE;
newglot->red = 0; newglot->green = 127; newglot->blue = 0;
newglot->loc[X] = xloc; newglot->loc[Y] = yloc;
newglot->size[X] = newglot->size[Y] = 1;
newglot->parent = mylevel;
newglot->id = mylevel->nextid++;
return newglot;
}
goal *makegoal(level *mylevel) { /* Goal constructor */
goal *newgoal = calloc(1, sizeof(goal));
glot **newfield = (glot **)calloc(mylevel->size[X]*mylevel->size[Y],
sizeof(glot *));
if (!newgoal || !newfield) {
fprintf(stderr, "glotski: Needed %d bytes to allocate goal\n",
mylevel->size[X]*mylevel->size[Y]*sizeof(glot *) + sizeof(goal));
exit(1);
}
newgoal->next = mylevel->mygoal; /* Prepend goal: Last goal first. */
if (mylevel->mygoal) mylevel->mygoal->prev = newgoal;
mylevel->mygoal = newgoal;
newgoal->field = newfield;
newgoal->size[X] = mylevel->size[X];
newgoal->size[Y] = mylevel->size[Y];
mylevel->numgoals++;
return newgoal;
}
movelist *makemove(level *mylevel) { /* Move constructor */
movelist *newmove;
if (mylevel->move && mylevel->move->next) return NULL;
newmove = (movelist *)calloc(1, sizeof(movelist));
newmove->prev = mylevel->move;
if (mylevel->move) mylevel->move->next = newmove;
mylevel->move = newmove;
return newmove;
}
void deleteglot(glot *myglot) { /* Glot destructor */
if (!myglot) return;
if (myglot->field) free(myglot->field);
/* if (myglot->label) free(myglot->label); */
free(myglot);
}
void deletegoal(goal *mygoal) { /* Goal destructor */
if (!mygoal) return;
if (mygoal->next) deletegoal(mygoal->next); /* Recursive, how special */
free(mygoal->field);
free(mygoal);
}
void popgoal(goal **mygoal) { /* Bring next goal to front */
goal *nextgoal;
if (!mygoal || !(*mygoal)) return;
nextgoal = (*mygoal)->next;
(*mygoal)->next = NULL;
deletegoal(*mygoal);
*mygoal = nextgoal;
}
void deletesetup(setuplist *mysetup) { /* List destructor */
if (!mysetup) return;
if (mysetup->next) deletesetup(mysetup->next);
deleteglot(mysetup->this);
free(mysetup);
}
void deletemove(movelist *mymove) { /* Move destructor */
if (!mymove) return;
if (mymove->next) deletemove(mymove->next);
free(mymove);
}
void popmove(movelist **mymove) {
movelist *prevmove;
if (!mymove || !(*mymove)) return;
prevmove = (*mymove)->prev;
if (prevmove) prevmove->next = (*mymove)->next;
free(*mymove);
*mymove = prevmove;
}
void deletelevel(level *mylevel) { /* Free a level and all its contents */
if (!mylevel) return;
if (mylevel->field) free(mylevel->field);
if (mylevel->setup) deletesetup(mylevel->setup);
if (mylevel->mygoal) deletegoal(mylevel->mygoal);
if (mylevel->equiv) free(mylevel->equiv);
free(mylevel);
}
int goalequiv(level *mylevel) { /* See if a level is equivalent to its goal */
int x, y;
int perfect = 1;
goal *mygoal = mylevel->mygoal;
glot *tmp1, *tmp2;
if (!mygoal) return 0;
for (x = 0; x < mylevel->size[X]; x++) {
for (y = 0; y < mylevel->size[Y]; y++) {
tmp1 = LOOKUP(mygoal, x, y); tmp2 = LOOKUP(mylevel, x, y);
if ((!tmp2 && tmp1) ||
(tmp1 && tmp2 && !eq_equiv(mylevel->equiv, tmp1->id, tmp2->id))) {
perfect = 0;
break;
}
}
if (perfect == 0) break;
}
return perfect;
}
int glotplace(glot *myglot, int xloc, int yloc, int perform) {
int x, y;
int perfect = 1;
if (xloc < 0 || yloc < 0 ||
xloc + myglot->size[X] > myglot->parent->size[X] ||
yloc + myglot->size[Y] > myglot->parent->size[Y]) return 0;
/* First, remove glot from current spot */
for (x = 0; x < myglot->size[X]; x++)
for (y = 0; y < myglot->size[Y]; y++)
if (LOOKUP(myglot, x, y))
LOOKUP(myglot->parent,
x + myglot->loc[X], y + myglot->loc[Y]) = NULL;
/* Then, see if glot can be placed on new spot (known in bounds) */
for (x = 0; x < myglot->size[X]; x++) {
for (y = 0; y < myglot->size[Y]; y++)
if (LOOKUP(myglot, x, y))
if (LOOKUP(myglot->parent, x + xloc, y + yloc) != NULL) {
perfect = 0;
break;
}
if (perfect == 0) break;
}
/* Now, replace it and quit if you're not supposed to perform */
if (perfect == 0 || perform == 0) {
if (!glotplace(myglot, myglot->loc[X], myglot->loc[Y], 1)) {
fprintf(stderr, "glotski: Unable to replace glot\n");
exit(1);
}
return perfect;
}
/* Finally, place the glot knowing it can be placed */
for (x = 0; x < myglot->size[X]; x++)
for (y = 0; y < myglot->size[Y]; y++)
if (LOOKUP(myglot, x, y))
LOOKUP(myglot->parent, x + xloc, y + yloc) = myglot;
myglot->loc[X] = xloc; myglot->loc[Y] = yloc;
return 1;
}
int glotmove(glot *moving, dirtype dir, int perform) { /* Move glot some dir */
int xloc, yloc;
if (!COMPAT(moving, dir)) return 0;
if (AXIS(dir) == X) {
xloc = moving->loc[X] + 1 - 2*!SIGN(dir);
yloc = moving->loc[Y];
} else {
xloc = moving->loc[X];
yloc = moving->loc[Y] + 1 - 2*!SIGN(dir);
}
return glotplace(moving, xloc, yloc, perform);
}
void undo(level *mylevel) {
if (mylevel->move && mylevel->move->prev) {
moveelement(mylevel->move->myglot, mylevel->move->startloc[X],
mylevel->move->startloc[Y]);
if (mylevel->move->goalsat) {
if (mylevel->state != mylevel->numgoals)
mylevel->mygoal = mylevel->mygoal->prev; /* Last goal never reached */
mylevel->state--;
redrawgoal(mylevel);
}
mylevel->move = mylevel->move->prev;
mylevel->nummoves--;
updatestatus(mylevel);
}
}
void redo(level *mylevel) {
if (mylevel->move && mylevel->move->next) {
mylevel->move = mylevel->move->next;
moveelement(mylevel->move->myglot, mylevel->move->endloc[X],
mylevel->move->endloc[Y]);
if (mylevel->move->goalsat) {
mylevel->mygoal = mylevel->mygoal->next;
mylevel->state++;
redrawgoal(mylevel);
}
mylevel->nummoves++;
updatestatus(mylevel);
}
}
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