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/*
* Copyright (C) 2005 Maarten de Boer <maarten@resorama.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA.
*
*/
#ifndef __Sprite__
#define __Sprite__
#include "TextureMap.hxx"
class Sprite
{
protected:
TextureMap *map;
public:
Point pos;
Point handle;
bool ownmap;
const Rect& GetRect(void)
{
return map->rect;
}
Sprite()
{
ownmap = false;
}
~Sprite()
{
if (ownmap) delete map;
}
void Draw(const Rect& rect)
{
map->Draw(rect);
}
void Draw(void)
{
map->Draw(pos);
}
void Draw(float angle)
{
map->Draw(pos,angle);
}
void Move(const Point & toPos)
{
pos = toPos;
pos.x -= handle.x;
pos.y -= handle.y;
}
void CreateTextureMap(Texture* texture,const Rect& rect)
{
map = new TextureMap(texture, rect);
ownmap = true;
}
};
#endif
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