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/*
* Copyright (C) 2005 Maarten de Boer <maarten@resorama.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA.
*
*/
#ifndef __TextureMap__
#define __TextureMap__
#include "Point.hxx"
#include "Texture.hxx"
class TextureMap
{
protected:
Texture * texture;
public:
Rect rect;
TextureMap(Texture * _texture, const Rect& _rect)
:texture(_texture), rect(_rect)
{
}
~TextureMap()
{
}
void Draw(const Point& pos,float angle)
{
Rect dst(pos.x, pos.y, rect.w, rect.h);
Draw(dst,angle);
}
void Draw(const Rect & dst,float angle)
{
texture->Draw(rect, dst, angle);
}
void Draw(const Point& pos)
{
Rect dst(pos.x, pos.y, rect.w, rect.h);
Draw(dst);
}
void Draw(const Rect & dst)
{
texture->Draw(rect, dst);
}
};
#endif
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