File: spv.queueFamilyScope.comp

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#version 450
#extension GL_KHR_memory_scope_semantics : require

layout (binding = 0) buffer Buffer { uint a; } A;

void main()
{
    atomicLoad(A.a, gl_ScopeQueueFamily, gl_StorageSemanticsBuffer, gl_SemanticsAcquire);
}