File: structAssignment.frag

package info (click to toggle)
glslang 12.0.0-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 44,024 kB
  • sloc: cpp: 86,646; yacc: 4,020; sh: 630; python: 295; javascript: 74; ansic: 19; makefile: 14
file content (39 lines) | stat: -rw-r--r-- 572 bytes parent folder | download | duplicates (18)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
#version 130

uniform sampler2D sampler;
varying mediump vec2 coord;

struct lunarStruct1 {
    int i;
    float f;
};

struct lunarStruct2 {
    int i;
    float f;
	lunarStruct1 s1_1;
};

struct lunarStruct3 {
	lunarStruct2 s2_1;
    int i;
    float f;
	lunarStruct1 s1_1;
};


uniform lunarStruct1 foo;
uniform lunarStruct2 foo2;
uniform lunarStruct3 foo3;

void main()
{
	lunarStruct2 locals2;

	if (foo3.s2_1.i > 0)
		locals2 = foo3.s2_1;
	else
		locals2 = foo2;

	gl_FragColor =  locals2.s1_1.f * texture2D(sampler, coord);
}