File: link.vk.differentPC.0.0.frag

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#version 450

layout(location=0) out vec4 color;

layout (push_constant) uniform PushConstantBlock
{
	vec4 color;
	vec4 color2;
	float scale;
} uPC;

vec4 getColor2();
float getScale();

void main()
{
    color = uPC.color + getColor2() * getScale();
}