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#version 460
#extension GL_EXT_nonuniform_qualifier : require
// unsized and not indexed in either stage
// both should become implicitly sized to 1
uniform float f0[];
// unsized and not indexed in earlier stage, unsized and dynamically indexed in later stage
// both should become runtime sized
uniform sampler2D s0[];
// unsized and dynamically indexed in earlier stage, unsized and not indexed in later stage
// both should become runtime sized
uniform sampler2D s1[];
// unsized and statically indexed in earlier stage, unsized and not indexed in later stage
// both should become implicitly sized to highest index + 1 (11)
uniform U0 {
vec4 a[];
} u0;
// unsized and not indexed in earlier stage, unsized and statically indexed in later stage
// both should become implicitly sized to highest index + 1 (7)
uniform U1 {
vec4 a[];
} u1;
// unsized buffer array, statically indexed in earlier stage, not indexed in later stage
// both should become implicitly sized to highest index + 1 (10)
buffer B0 {
vec4 a;
} b0[];
// unsized and statically indexed in earlier stage, explicitly sized in later stage
// should adopt explicit size (11)
buffer B1 {
vec4 a[11];
} b1;
// unsized and not indexed in earlier stage, unsized and dynamically indexed in later stage
// both should become runtime sized
buffer B2 {
vec4 a[];
} b2;
in vec4 out_VS;
out vec4 o;
void main() {
o = texture(s0[nonuniformEXT(1)], gl_FragCoord.xy);
o += u1.a[6];
o += b0[9].a;
o += b2.a[nonuniformEXT(1)];
}
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