1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104
|
#version 460
layout(location = 0) in BBlock0 {
vec4 b0;
vec4 b1;
vec4 b2;
vec4 b3;
};
layout(location = 4) in vec4 b4[2];
layout(location = 6) in BBlock1 {
vec4 b5;
};
layout(location = 7) in vec4 b6[5];
layout(location = 12) in float b7[4];
layout(location = 21) in BBlock2 {
vec2 b8;
float b9;
layout(location = 16) vec3 b10;
float b11[4];
};
layout(location = 23) in BBlock3 {
float b12[6];
};
layout(location = 29) in BBlock4 {
float b13[]; // implicitly sized to 10
};
layout(location = 39) in BBlock5 {
flat ivec2 b14;
};
layout(location = 40) in mat2 b15;
in flat uint b16;
layout(location = 45) in BBlock6 {
vec4 b17;
layout(location = 43) vec4 b18;
vec4 b19;
};
layout(binding = 0) uniform UBO0 {
int i;
} ubo0;
layout(location = 46) in vec4 b20[4];
layout(location = 50) in BBlock7 {
vec4 b21[10];
};
layout(location = 60) in vec2 b22;
// automatically mapped by name
in GBlock0 {
vec4 a20;
};
// automatically mapped by name
in vec2 g_a21[2];
out vec4 o;
uint uncalled() {
return b16;
}
void main() {
o = b1;
o += b2;
o += b3;
o += b4[0];
o += b4[1];
o += b5;
o += b6[0];
o += b6[1];
o += b6[2];
o += b6[3];
o += b6[4];
o += vec4(b7[0], b7[1], b7[2], b7[3]);
o += b8.xxyy;
o += vec4(b9);
o += b10.xyzx;
o += vec4(b11[0], b11[1], b11[2], b11[3]);
o += vec4(b12[0], b12[1], b12[2], b12[3] + b12[4] + b12[5]);
o += vec4(b13[9], b13[7], b13[6], b13[0]);
if (false) {
o += (b15 * vec2(1.0)).xxyy;
o += b18;
o += b19;
}
o += b20[ubo0.i];
o += b21[ubo0.i];
o += b22.xxyy;
o += a20;
o += vec4(g_a21[0], g_a21[1]);
}
|