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#version 450 core
#extension GL_KHR_memory_scope_semantics : enable
#extension GL_NV_cooperative_vector : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_buffer_reference : enable
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer MatrixBuf {
float16_t matrixData[];
} matrixBuf;
void main()
{
coopvecNV<float16_t, 8> v0;
coopvecNV<float32_t, 5> v1;
vec4 v2;
coopVecOuterProductAccumulateNV(v0, v1, matrixBuf.matrixData, 100, 128, gl_CooperativeVectorMatrixLayoutInferencingOptimalNV, gl_ComponentTypeFloat16NV);
coopVecOuterProductAccumulateNV(v0, v2, matrixBuf.matrixData, 100, 128, gl_CooperativeVectorMatrixLayoutInferencingOptimalNV, gl_ComponentTypeFloat16NV);
coopVecReduceSumAccumulateNV(v2, matrixBuf.matrixData, 100);
}
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