File: spv.specConstantOp.float16.comp

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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require

// Produce an OpSpecConstantOp with 8 bit integer type

layout(constant_id = 0) const float c = 8;

layout(binding=0) writeonly restrict buffer S {
    float16_t p_out[];
};

void main()
{
    p_out[0] = float16_t(c);
}