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boolinput.error.frag
ERROR: 0:3: 'in' : cannot be bool
ERROR: 0:9: 'in' : cannot contain bool
ERROR: 0:11: 'in' : cannot contain bool
ERROR: 3 compilation errors. No code generated.
Shader version: 460
ERROR: node is still EOpNull!
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:? Linker Objects
0:? 'a' ( smooth in bool)
0:? 's' ( smooth in structure{ global bool b})
0:? 'anon@0' ( in block{ in bool c})
Linked fragment stage:
Shader version: 460
ERROR: node is still EOpNull!
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:? Linker Objects
0:? 'a' ( smooth in bool)
0:? 's' ( smooth in structure{ global bool b})
0:? 'anon@0' ( in block{ in bool c})
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