File: boolinput.error.frag.out

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boolinput.error.frag
ERROR: 0:3: 'in' : cannot be bool 
ERROR: 0:9: 'in' : cannot contain bool 
ERROR: 0:11: 'in' : cannot contain bool 
ERROR: 3 compilation errors.  No code generated.


Shader version: 460
ERROR: node is still EOpNull!
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:?   Linker Objects
0:?     'a' ( smooth in bool)
0:?     's' ( smooth in structure{ global bool b})
0:?     'anon@0' ( in block{ in bool c})


Linked fragment stage:


Shader version: 460
ERROR: node is still EOpNull!
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:?   Linker Objects
0:?     'a' ( smooth in bool)
0:?     's' ( smooth in structure{ global bool b})
0:?     'anon@0' ( in block{ in bool c})