1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
|
cppNest.vert
ERROR: 0:144: '#elif' : #elif after #else
ERROR: 0:152: '#else' : #else after #else
ERROR: 0:161: '#elif' : #elif after #else
ERROR: 0:169: '#else' : #else after #else
ERROR: 0:177: 'macro expansion' : End of input in macro FUNC
ERROR: 0:178: '' : compilation terminated
ERROR: 6 compilation errors. No code generated.
Shader version: 110
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'sum' ( global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child ( temp float)
0:12 'sum' ( global float)
0:12 Constant:
0:12 1.000000
0:21 add second child into first child ( temp float)
0:21 'sum' ( global float)
0:21 Constant:
0:21 300.000000
0:61 add second child into first child ( temp float)
0:61 'sum' ( global float)
0:61 Constant:
0:61 600000.000000
0:65 add second child into first child ( temp float)
0:65 'sum' ( global float)
0:65 Constant:
0:65 80000000.000000
0:69 add second child into first child ( temp float)
0:69 'sum' ( global float)
0:69 Constant:
0:69 900000000.000000
0:76 add second child into first child ( temp float)
0:76 'sum' ( global float)
0:76 Constant:
0:76 7000000.000000
0:86 move second child to first child ( temp 4-component vector of float)
0:86 'gl_Position' ( gl_Position 4-component vector of float Position)
0:86 Construct vec4 ( temp 4-component vector of float)
0:86 'sum' ( global float)
0:103 Sequence
0:103 move second child to first child ( temp int)
0:103 'selected4' ( global int)
0:103 Constant:
0:103 4 (const int)
0:115 Sequence
0:115 move second child to first child ( temp int)
0:115 'selected2' ( global int)
0:115 Constant:
0:115 2 (const int)
0:133 Sequence
0:133 move second child to first child ( temp int)
0:133 'selected3' ( global int)
0:133 Constant:
0:133 3 (const int)
0:175 Function Definition: foo985( ( global void)
0:175 Function Parameters:
0:175 Sequence
0:175 add ( temp int)
0:175 Constant:
0:175 2 (const int)
0:175 Comma ( temp int)
0:175 Constant:
0:175 3 (const int)
0:175 Constant:
0:175 4 (const int)
0:? Linker Objects
0:? 'sum' ( global float)
0:? 'selected4' ( global int)
0:? 'selected2' ( global int)
0:? 'selected3' ( global int)
Linked vertex stage:
Shader version: 110
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'sum' ( global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child ( temp float)
0:12 'sum' ( global float)
0:12 Constant:
0:12 1.000000
0:21 add second child into first child ( temp float)
0:21 'sum' ( global float)
0:21 Constant:
0:21 300.000000
0:61 add second child into first child ( temp float)
0:61 'sum' ( global float)
0:61 Constant:
0:61 600000.000000
0:65 add second child into first child ( temp float)
0:65 'sum' ( global float)
0:65 Constant:
0:65 80000000.000000
0:69 add second child into first child ( temp float)
0:69 'sum' ( global float)
0:69 Constant:
0:69 900000000.000000
0:76 add second child into first child ( temp float)
0:76 'sum' ( global float)
0:76 Constant:
0:76 7000000.000000
0:86 move second child to first child ( temp 4-component vector of float)
0:86 'gl_Position' ( gl_Position 4-component vector of float Position)
0:86 Construct vec4 ( temp 4-component vector of float)
0:86 'sum' ( global float)
0:103 Sequence
0:103 move second child to first child ( temp int)
0:103 'selected4' ( global int)
0:103 Constant:
0:103 4 (const int)
0:115 Sequence
0:115 move second child to first child ( temp int)
0:115 'selected2' ( global int)
0:115 Constant:
0:115 2 (const int)
0:133 Sequence
0:133 move second child to first child ( temp int)
0:133 'selected3' ( global int)
0:133 Constant:
0:133 3 (const int)
0:? Linker Objects
0:? 'sum' ( global float)
0:? 'selected4' ( global int)
0:? 'selected2' ( global int)
0:? 'selected3' ( global int)
|