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cppPassMacroName.frag
Shader version: 100
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp mediump int)
0:11 'f1' ( temp mediump int)
0:11 Constant:
0:11 4 (const int)
0:12 Sequence
0:12 move second child to first child ( temp mediump int)
0:12 'f2' ( temp mediump int)
0:12 'f1' ( temp mediump int)
0:13 Sequence
0:13 move second child to first child ( temp mediump int)
0:13 'f3' ( temp mediump int)
0:13 Constant:
0:13 9 (const int)
0:14 Sequence
0:14 move second child to first child ( temp mediump int)
0:14 'f4' ( temp mediump int)
0:14 Constant:
0:14 1 (const int)
0:15 Sequence
0:15 move second child to first child ( temp mediump int)
0:15 'f5' ( temp mediump int)
0:15 Constant:
0:15 5 (const int)
0:17 Sequence
0:17 move second child to first child ( temp highp float)
0:17 'fl_f5' ( temp highp float)
0:17 Constant:
0:17 0.460000
0:? Linker Objects
Linked fragment stage:
Shader version: 100
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp mediump int)
0:11 'f1' ( temp mediump int)
0:11 Constant:
0:11 4 (const int)
0:12 Sequence
0:12 move second child to first child ( temp mediump int)
0:12 'f2' ( temp mediump int)
0:12 'f1' ( temp mediump int)
0:13 Sequence
0:13 move second child to first child ( temp mediump int)
0:13 'f3' ( temp mediump int)
0:13 Constant:
0:13 9 (const int)
0:14 Sequence
0:14 move second child to first child ( temp mediump int)
0:14 'f4' ( temp mediump int)
0:14 Constant:
0:14 1 (const int)
0:15 Sequence
0:15 move second child to first child ( temp mediump int)
0:15 'f5' ( temp mediump int)
0:15 Constant:
0:15 5 (const int)
0:17 Sequence
0:17 move second child to first child ( temp highp float)
0:17 'fl_f5' ( temp highp float)
0:17 Constant:
0:17 0.460000
0:? Linker Objects
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