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hlsl.constructexpr.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
0:6 3 (const int)
0:7 Constant:
0:7 4 (const int)
0:8 Constant:
0:8 5 (const int)
0:9 Constant:
0:9 6 (const int)
0:10 Constant:
0:10 7 (const int)
0:11 Constant:
0:11 8 (const int)
0:12 Comma ( temp 2-component vector of float)
0:12 Constant:
0:12 9.000000
0:12 10.000000
0:12 Constant:
0:12 11.000000
0:12 12.000000
0:15 move second child to first child ( temp 4-component vector of float)
0:15 color: direct index for structure ( temp 4-component vector of float)
0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:16 Branch: Return with expression
0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:4 color: direct index for structure ( temp 4-component vector of float)
0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Constant:
0:4 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
0:6 3 (const int)
0:7 Constant:
0:7 4 (const int)
0:8 Constant:
0:8 5 (const int)
0:9 Constant:
0:9 6 (const int)
0:10 Constant:
0:10 7 (const int)
0:11 Constant:
0:11 8 (const int)
0:12 Comma ( temp 2-component vector of float)
0:12 Constant:
0:12 9.000000
0:12 10.000000
0:12 Constant:
0:12 11.000000
0:12 12.000000
0:15 move second child to first child ( temp 4-component vector of float)
0:15 color: direct index for structure ( temp 4-component vector of float)
0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:16 Branch: Return with expression
0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:4 color: direct index for structure ( temp 4-component vector of float)
0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Constant:
0:4 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 40
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 37
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
Name 10 "@main("
Name 27 "ps_output"
Name 37 "@entryPointOutput.color"
Decorate 37(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypeInt 32 1
13: 12(int) Constant 3
14: 12(int) Constant 4
15: 12(int) Constant 5
16: 12(int) Constant 6
17: 12(int) Constant 7
18: 12(int) Constant 8
19: TypeVector 6(float) 2
20: 6(float) Constant 1091567616
21: 6(float) Constant 1092616192
22: 19(fvec2) ConstantComposite 20 21
23: 6(float) Constant 1093664768
24: 6(float) Constant 1094713344
25: 19(fvec2) ConstantComposite 23 24
26: TypePointer Function 8(PS_OUTPUT)
28: 12(int) Constant 0
29: 6(float) Constant 1065353216
30: 7(fvec4) ConstantComposite 29 29 29 29
31: TypePointer Function 7(fvec4)
36: TypePointer Output 7(fvec4)
37(@entryPointOutput.color): 36(ptr) Variable Output
4(main): 2 Function None 3
5: Label
38:8(PS_OUTPUT) FunctionCall 10(@main()
39: 7(fvec4) CompositeExtract 38 0
Store 37(@entryPointOutput.color) 39
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
27(ps_output): 26(ptr) Variable Function
32: 31(ptr) AccessChain 27(ps_output) 28
Store 32 30
33:8(PS_OUTPUT) Load 27(ps_output)
ReturnValue 33
FunctionEnd
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