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hlsl.load.basic.dx10.vert
Shader version: 500
0:? Sequence
0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch ( temp 4-component vector of float)
0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:51 vector swizzle ( temp int)
0:51 c2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Sequence
0:51 Constant:
0:51 0 (const int)
0:51 direct index ( temp int)
0:51 c2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
0:52 textureFetch ( temp 4-component vector of int)
0:52 'g_tTex1di4' ( uniform itexture1D)
0:52 vector swizzle ( temp int)
0:52 c2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index ( temp int)
0:52 c2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch ( temp 4-component vector of uint)
0:53 'g_tTex1du4' ( uniform utexture1D)
0:53 vector swizzle ( temp int)
0:53 c2: direct index for structure ( uniform 2-component vector of int)
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:53 Constant:
0:53 1 (const uint)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index ( temp int)
0:53 c2: direct index for structure ( uniform 2-component vector of int)
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:53 Constant:
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:56 textureFetch ( temp 4-component vector of float)
0:56 'g_tTex2df4' ( uniform texture2D)
0:56 vector swizzle ( temp 2-component vector of int)
0:56 c3: direct index for structure ( uniform 3-component vector of int)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 Sequence
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1 (const int)
0:56 direct index ( temp int)
0:56 c3: direct index for structure ( uniform 3-component vector of int)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
0:57 textureFetch ( temp 4-component vector of int)
0:57 'g_tTex2di4' ( uniform itexture2D)
0:57 vector swizzle ( temp 2-component vector of int)
0:57 c3: direct index for structure ( uniform 3-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index ( temp int)
0:57 c3: direct index for structure ( uniform 3-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch ( temp 4-component vector of uint)
0:58 'g_tTex2du4' ( uniform utexture2D)
0:58 vector swizzle ( temp 2-component vector of int)
0:58 c3: direct index for structure ( uniform 3-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index ( temp int)
0:58 c3: direct index for structure ( uniform 3-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:61 textureFetch ( temp 4-component vector of float)
0:61 'g_tTex3df4' ( uniform texture3D)
0:61 vector swizzle ( temp 3-component vector of int)
0:61 c4: direct index for structure ( uniform 4-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 3 (const uint)
0:61 Sequence
0:61 Constant:
0:61 0 (const int)
0:61 Constant:
0:61 1 (const int)
0:61 Constant:
0:61 2 (const int)
0:61 direct index ( temp int)
0:61 c4: direct index for structure ( uniform 4-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
0:62 textureFetch ( temp 4-component vector of int)
0:62 'g_tTex3di4' ( uniform itexture3D)
0:62 vector swizzle ( temp 3-component vector of int)
0:62 c4: direct index for structure ( uniform 4-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 3 (const uint)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 2 (const int)
0:62 direct index ( temp int)
0:62 c4: direct index for structure ( uniform 4-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch ( temp 4-component vector of uint)
0:63 'g_tTex3du4' ( uniform utexture3D)
0:63 vector swizzle ( temp 3-component vector of int)
0:63 c4: direct index for structure ( uniform 4-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 3 (const uint)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 direct index ( temp int)
0:63 c4: direct index for structure ( uniform 4-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:67 move second child to first child ( temp 4-component vector of float)
0:67 Pos: direct index for structure ( temp 4-component vector of float)
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 0.000000
0:67 0.000000
0:67 0.000000
0:67 0.000000
0:69 Branch: Return with expression
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:47 Function Definition: main( ( temp void)
0:47 Function Parameters:
0:? Sequence
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:47 Pos: direct index for structure ( temp 4-component vector of float)
0:47 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:47 Constant:
0:47 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch ( temp 4-component vector of float)
0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:51 vector swizzle ( temp int)
0:51 c2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Sequence
0:51 Constant:
0:51 0 (const int)
0:51 direct index ( temp int)
0:51 c2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
0:52 textureFetch ( temp 4-component vector of int)
0:52 'g_tTex1di4' ( uniform itexture1D)
0:52 vector swizzle ( temp int)
0:52 c2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index ( temp int)
0:52 c2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch ( temp 4-component vector of uint)
0:53 'g_tTex1du4' ( uniform utexture1D)
0:53 vector swizzle ( temp int)
0:53 c2: direct index for structure ( uniform 2-component vector of int)
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:53 Constant:
0:53 1 (const uint)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index ( temp int)
0:53 c2: direct index for structure ( uniform 2-component vector of int)
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:53 Constant:
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:56 textureFetch ( temp 4-component vector of float)
0:56 'g_tTex2df4' ( uniform texture2D)
0:56 vector swizzle ( temp 2-component vector of int)
0:56 c3: direct index for structure ( uniform 3-component vector of int)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 Sequence
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1 (const int)
0:56 direct index ( temp int)
0:56 c3: direct index for structure ( uniform 3-component vector of int)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
0:57 textureFetch ( temp 4-component vector of int)
0:57 'g_tTex2di4' ( uniform itexture2D)
0:57 vector swizzle ( temp 2-component vector of int)
0:57 c3: direct index for structure ( uniform 3-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index ( temp int)
0:57 c3: direct index for structure ( uniform 3-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch ( temp 4-component vector of uint)
0:58 'g_tTex2du4' ( uniform utexture2D)
0:58 vector swizzle ( temp 2-component vector of int)
0:58 c3: direct index for structure ( uniform 3-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index ( temp int)
0:58 c3: direct index for structure ( uniform 3-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:61 textureFetch ( temp 4-component vector of float)
0:61 'g_tTex3df4' ( uniform texture3D)
0:61 vector swizzle ( temp 3-component vector of int)
0:61 c4: direct index for structure ( uniform 4-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 3 (const uint)
0:61 Sequence
0:61 Constant:
0:61 0 (const int)
0:61 Constant:
0:61 1 (const int)
0:61 Constant:
0:61 2 (const int)
0:61 direct index ( temp int)
0:61 c4: direct index for structure ( uniform 4-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
0:62 textureFetch ( temp 4-component vector of int)
0:62 'g_tTex3di4' ( uniform itexture3D)
0:62 vector swizzle ( temp 3-component vector of int)
0:62 c4: direct index for structure ( uniform 4-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 3 (const uint)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 2 (const int)
0:62 direct index ( temp int)
0:62 c4: direct index for structure ( uniform 4-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch ( temp 4-component vector of uint)
0:63 'g_tTex3du4' ( uniform utexture3D)
0:63 vector swizzle ( temp 3-component vector of int)
0:63 c4: direct index for structure ( uniform 4-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 3 (const uint)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 direct index ( temp int)
0:63 c4: direct index for structure ( uniform 4-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:67 move second child to first child ( temp 4-component vector of float)
0:67 Pos: direct index for structure ( temp 4-component vector of float)
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 0.000000
0:67 0.000000
0:67 0.000000
0:67 0.000000
0:69 Branch: Return with expression
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:47 Function Definition: main( ( temp void)
0:47 Function Parameters:
0:? Sequence
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:47 Pos: direct index for structure ( temp 4-component vector of float)
0:47 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:47 Constant:
0:47 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 171
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 129
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"
Name 10 "@main("
Name 14 "g_tTex1df4"
Name 20 "$Global"
MemberName 20($Global) 0 "c1"
MemberName 20($Global) 1 "c2"
MemberName 20($Global) 2 "c3"
MemberName 20($Global) 3 "c4"
MemberName 20($Global) 4 "o1"
MemberName 20($Global) 5 "o2"
MemberName 20($Global) 6 "o3"
MemberName 20($Global) 7 "o4"
Name 22 ""
Name 35 "g_tTex1di4"
Name 44 "g_tTex1du4"
Name 54 "g_tTex2df4"
Name 67 "g_tTex2di4"
Name 77 "g_tTex2du4"
Name 87 "g_tTex3df4"
Name 100 "g_tTex3di4"
Name 110 "g_tTex3du4"
Name 119 "vsout"
Name 129 "@entryPointOutput.Pos"
Name 134 "g_sSamp"
Name 137 "g_tTexcdf4"
Name 140 "g_tTexcdi4"
Name 143 "g_tTexcdu4"
Name 146 "g_tTex1df4a"
Name 149 "g_tTex1di4a"
Name 152 "g_tTex1du4a"
Name 155 "g_tTex2df4a"
Name 158 "g_tTex2di4a"
Name 161 "g_tTex2du4a"
Name 164 "g_tTexcdf4a"
Name 167 "g_tTexcdi4a"
Name 170 "g_tTexcdu4a"
Decorate 14(g_tTex1df4) Binding 0
Decorate 14(g_tTex1df4) DescriptorSet 0
Decorate 20($Global) Block
MemberDecorate 20($Global) 0 Offset 0
MemberDecorate 20($Global) 1 Offset 8
MemberDecorate 20($Global) 2 Offset 16
MemberDecorate 20($Global) 3 Offset 32
MemberDecorate 20($Global) 4 Offset 48
MemberDecorate 20($Global) 5 Offset 56
MemberDecorate 20($Global) 6 Offset 64
MemberDecorate 20($Global) 7 Offset 80
Decorate 22 Binding 9
Decorate 22 DescriptorSet 0
Decorate 35(g_tTex1di4) Binding 1
Decorate 35(g_tTex1di4) DescriptorSet 0
Decorate 44(g_tTex1du4) Binding 2
Decorate 44(g_tTex1du4) DescriptorSet 0
Decorate 54(g_tTex2df4) Binding 3
Decorate 54(g_tTex2df4) DescriptorSet 0
Decorate 67(g_tTex2di4) Binding 4
Decorate 67(g_tTex2di4) DescriptorSet 0
Decorate 77(g_tTex2du4) Binding 5
Decorate 77(g_tTex2du4) DescriptorSet 0
Decorate 87(g_tTex3df4) Binding 6
Decorate 87(g_tTex3df4) DescriptorSet 0
Decorate 100(g_tTex3di4) Binding 7
Decorate 100(g_tTex3di4) DescriptorSet 0
Decorate 110(g_tTex3du4) Binding 8
Decorate 110(g_tTex3du4) DescriptorSet 0
Decorate 129(@entryPointOutput.Pos) BuiltIn Position
Decorate 134(g_sSamp) Binding 0
Decorate 134(g_sSamp) DescriptorSet 0
Decorate 137(g_tTexcdf4) Binding 0
Decorate 137(g_tTexcdf4) DescriptorSet 0
Decorate 140(g_tTexcdi4) Binding 0
Decorate 140(g_tTexcdi4) DescriptorSet 0
Decorate 143(g_tTexcdu4) Binding 0
Decorate 143(g_tTexcdu4) DescriptorSet 0
Decorate 146(g_tTex1df4a) Binding 0
Decorate 146(g_tTex1df4a) DescriptorSet 0
Decorate 149(g_tTex1di4a) Binding 0
Decorate 149(g_tTex1di4a) DescriptorSet 0
Decorate 152(g_tTex1du4a) Binding 0
Decorate 152(g_tTex1du4a) DescriptorSet 0
Decorate 155(g_tTex2df4a) Binding 0
Decorate 155(g_tTex2df4a) DescriptorSet 0
Decorate 158(g_tTex2di4a) Binding 0
Decorate 158(g_tTex2di4a) DescriptorSet 0
Decorate 161(g_tTex2du4a) Binding 0
Decorate 161(g_tTex2du4a) DescriptorSet 0
Decorate 164(g_tTexcdf4a) Binding 0
Decorate 164(g_tTexcdf4a) DescriptorSet 0
Decorate 167(g_tTexcdi4a) Binding 0
Decorate 167(g_tTexcdi4a) DescriptorSet 0
Decorate 170(g_tTexcdu4a) Binding 0
Decorate 170(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(VS_OUTPUT)
12: TypeImage 6(float) 1D sampled format:Unknown
13: TypePointer UniformConstant 12
14(g_tTex1df4): 13(ptr) Variable UniformConstant
16: TypeInt 32 1
17: TypeVector 16(int) 2
18: TypeVector 16(int) 3
19: TypeVector 16(int) 4
20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
21: TypePointer Uniform 20($Global)
22: 21(ptr) Variable Uniform
23: 16(int) Constant 1
24: TypeInt 32 0
25: 24(int) Constant 0
26: TypePointer Uniform 16(int)
29: 24(int) Constant 1
33: TypeImage 16(int) 1D sampled format:Unknown
34: TypePointer UniformConstant 33
35(g_tTex1di4): 34(ptr) Variable UniformConstant
42: TypeImage 24(int) 1D sampled format:Unknown
43: TypePointer UniformConstant 42
44(g_tTex1du4): 43(ptr) Variable UniformConstant
50: TypeVector 24(int) 4
52: TypeImage 6(float) 2D sampled format:Unknown
53: TypePointer UniformConstant 52
54(g_tTex2df4): 53(ptr) Variable UniformConstant
56: 16(int) Constant 2
57: TypePointer Uniform 18(ivec3)
61: 24(int) Constant 2
65: TypeImage 16(int) 2D sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4): 66(ptr) Variable UniformConstant
75: TypeImage 24(int) 2D sampled format:Unknown
76: TypePointer UniformConstant 75
77(g_tTex2du4): 76(ptr) Variable UniformConstant
85: TypeImage 6(float) 3D sampled format:Unknown
86: TypePointer UniformConstant 85
87(g_tTex3df4): 86(ptr) Variable UniformConstant
89: 16(int) Constant 3
90: TypePointer Uniform 19(ivec4)
94: 24(int) Constant 3
98: TypeImage 16(int) 3D sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTex3di4): 99(ptr) Variable UniformConstant
108: TypeImage 24(int) 3D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex3du4): 109(ptr) Variable UniformConstant
118: TypePointer Function 8(VS_OUTPUT)
120: 16(int) Constant 0
121: 6(float) Constant 0
122: 7(fvec4) ConstantComposite 121 121 121 121
123: TypePointer Function 7(fvec4)
128: TypePointer Output 7(fvec4)
129(@entryPointOutput.Pos): 128(ptr) Variable Output
132: TypeSampler
133: TypePointer UniformConstant 132
134(g_sSamp): 133(ptr) Variable UniformConstant
135: TypeImage 6(float) Cube sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdf4): 136(ptr) Variable UniformConstant
138: TypeImage 16(int) Cube sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTexcdi4): 139(ptr) Variable UniformConstant
141: TypeImage 24(int) Cube sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdu4): 142(ptr) Variable UniformConstant
144: TypeImage 6(float) 1D array sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex1df4a): 145(ptr) Variable UniformConstant
147: TypeImage 16(int) 1D array sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex1di4a): 148(ptr) Variable UniformConstant
150: TypeImage 24(int) 1D array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex1du4a): 151(ptr) Variable UniformConstant
153: TypeImage 6(float) 2D array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex2df4a): 154(ptr) Variable UniformConstant
156: TypeImage 16(int) 2D array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex2di4a): 157(ptr) Variable UniformConstant
159: TypeImage 24(int) 2D array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTex2du4a): 160(ptr) Variable UniformConstant
162: TypeImage 6(float) Cube array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTexcdf4a): 163(ptr) Variable UniformConstant
165: TypeImage 16(int) Cube array sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTexcdi4a): 166(ptr) Variable UniformConstant
168: TypeImage 24(int) Cube array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTexcdu4a): 169(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
130:8(VS_OUTPUT) FunctionCall 10(@main()
131: 7(fvec4) CompositeExtract 130 0
Store 129(@entryPointOutput.Pos) 131
Return
FunctionEnd
10(@main():8(VS_OUTPUT) Function None 9
11: Label
119(vsout): 118(ptr) Variable Function
15: 12 Load 14(g_tTex1df4)
27: 26(ptr) AccessChain 22 23 25
28: 16(int) Load 27
30: 26(ptr) AccessChain 22 23 29
31: 16(int) Load 30
32: 7(fvec4) ImageFetch 15 28 Lod 31
36: 33 Load 35(g_tTex1di4)
37: 26(ptr) AccessChain 22 23 25
38: 16(int) Load 37
39: 26(ptr) AccessChain 22 23 29
40: 16(int) Load 39
41: 19(ivec4) ImageFetch 36 38 Lod 40
45: 42 Load 44(g_tTex1du4)
46: 26(ptr) AccessChain 22 23 25
47: 16(int) Load 46
48: 26(ptr) AccessChain 22 23 29
49: 16(int) Load 48
51: 50(ivec4) ImageFetch 45 47 Lod 49
55: 52 Load 54(g_tTex2df4)
58: 57(ptr) AccessChain 22 56
59: 18(ivec3) Load 58
60: 17(ivec2) VectorShuffle 59 59 0 1
62: 26(ptr) AccessChain 22 56 61
63: 16(int) Load 62
64: 7(fvec4) ImageFetch 55 60 Lod 63
68: 65 Load 67(g_tTex2di4)
69: 57(ptr) AccessChain 22 56
70: 18(ivec3) Load 69
71: 17(ivec2) VectorShuffle 70 70 0 1
72: 26(ptr) AccessChain 22 56 61
73: 16(int) Load 72
74: 19(ivec4) ImageFetch 68 71 Lod 73
78: 75 Load 77(g_tTex2du4)
79: 57(ptr) AccessChain 22 56
80: 18(ivec3) Load 79
81: 17(ivec2) VectorShuffle 80 80 0 1
82: 26(ptr) AccessChain 22 56 61
83: 16(int) Load 82
84: 50(ivec4) ImageFetch 78 81 Lod 83
88: 85 Load 87(g_tTex3df4)
91: 90(ptr) AccessChain 22 89
92: 19(ivec4) Load 91
93: 18(ivec3) VectorShuffle 92 92 0 1 2
95: 26(ptr) AccessChain 22 89 94
96: 16(int) Load 95
97: 7(fvec4) ImageFetch 88 93 Lod 96
101: 98 Load 100(g_tTex3di4)
102: 90(ptr) AccessChain 22 89
103: 19(ivec4) Load 102
104: 18(ivec3) VectorShuffle 103 103 0 1 2
105: 26(ptr) AccessChain 22 89 94
106: 16(int) Load 105
107: 19(ivec4) ImageFetch 101 104 Lod 106
111: 108 Load 110(g_tTex3du4)
112: 90(ptr) AccessChain 22 89
113: 19(ivec4) Load 112
114: 18(ivec3) VectorShuffle 113 113 0 1 2
115: 26(ptr) AccessChain 22 89 94
116: 16(int) Load 115
117: 50(ivec4) ImageFetch 111 114 Lod 116
124: 123(ptr) AccessChain 119(vsout) 120
Store 124 122
125:8(VS_OUTPUT) Load 119(vsout)
ReturnValue 125
FunctionEnd
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