1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714
|
hlsl.load.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:43 Function Definition: getOffset1( ( temp int)
0:43 Function Parameters:
0:? Sequence
0:44 Branch: Return with expression
0:44 Constant:
0:44 1 (const int)
0:48 Function Definition: getOffset2( ( temp 2-component vector of int)
0:48 Function Parameters:
0:? Sequence
0:49 Branch: Return with expression
0:49 Constant:
0:49 1 (const int)
0:49 1 (const int)
0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Function Parameters:
0:? Sequence
0:57 textureFetchOffset ( temp 4-component vector of float)
0:57 'g_tTex1df4a' ( uniform texture1DArray)
0:57 vector swizzle ( temp 2-component vector of int)
0:57 c3: direct index for structure ( uniform 3-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:57 Constant:
0:57 2 (const uint)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index ( temp int)
0:57 c3: direct index for structure ( uniform 3-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:57 Function Call: getOffset1( ( temp int)
0:58 textureFetchOffset ( temp 4-component vector of int)
0:58 'g_tTex1di4a' ( uniform itexture1DArray)
0:58 vector swizzle ( temp 2-component vector of int)
0:58 c3: direct index for structure ( uniform 3-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:58 Constant:
0:58 2 (const uint)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index ( temp int)
0:58 c3: direct index for structure ( uniform 3-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:58 Function Call: getOffset1( ( temp int)
0:59 textureFetchOffset ( temp 4-component vector of uint)
0:59 'g_tTex1du4a' ( uniform utexture1DArray)
0:59 vector swizzle ( temp 2-component vector of int)
0:59 c3: direct index for structure ( uniform 3-component vector of int)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:59 Constant:
0:59 2 (const uint)
0:59 Sequence
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1 (const int)
0:59 direct index ( temp int)
0:59 c3: direct index for structure ( uniform 3-component vector of int)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:59 Constant:
0:59 2 (const uint)
0:59 Constant:
0:59 2 (const int)
0:59 Function Call: getOffset1( ( temp int)
0:62 textureFetchOffset ( temp 4-component vector of float)
0:62 'g_tTex2df4a' ( uniform texture2DArray)
0:62 vector swizzle ( temp 3-component vector of int)
0:62 c4: direct index for structure ( uniform 4-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:62 Constant:
0:62 3 (const uint)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 2 (const int)
0:62 direct index ( temp int)
0:62 c4: direct index for structure ( uniform 4-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:62 Constant:
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:62 Function Call: getOffset2( ( temp 2-component vector of int)
0:63 textureFetchOffset ( temp 4-component vector of int)
0:63 'g_tTex2di4a' ( uniform itexture2DArray)
0:63 vector swizzle ( temp 3-component vector of int)
0:63 c4: direct index for structure ( uniform 4-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:63 Constant:
0:63 3 (const uint)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 direct index ( temp int)
0:63 c4: direct index for structure ( uniform 4-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:63 Function Call: getOffset2( ( temp 2-component vector of int)
0:64 textureFetchOffset ( temp 4-component vector of uint)
0:64 'g_tTex2du4a' ( uniform utexture2DArray)
0:64 vector swizzle ( temp 3-component vector of int)
0:64 c4: direct index for structure ( uniform 4-component vector of int)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:64 Constant:
0:64 3 (const uint)
0:64 Sequence
0:64 Constant:
0:64 0 (const int)
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 2 (const int)
0:64 direct index ( temp int)
0:64 c4: direct index for structure ( uniform 4-component vector of int)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:64 Constant:
0:64 3 (const uint)
0:64 Constant:
0:64 3 (const int)
0:64 Function Call: getOffset2( ( temp 2-component vector of int)
0:70 move second child to first child ( temp 4-component vector of float)
0:70 Color: direct index for structure ( temp 4-component vector of float)
0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:70 Constant:
0:70 0 (const int)
0:70 Constant:
0:70 1.000000
0:70 1.000000
0:70 1.000000
0:70 1.000000
0:71 move second child to first child ( temp float)
0:71 Depth: direct index for structure ( temp float)
0:71 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:71 Constant:
0:71 1 (const int)
0:71 Constant:
0:71 1.000000
0:73 Branch: Return with expression
0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Function Definition: main( ( temp void)
0:53 Function Parameters:
0:? Sequence
0:53 Sequence
0:53 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:53 Color: direct index for structure ( temp 4-component vector of float)
0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Constant:
0:53 0 (const int)
0:53 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:53 Depth: direct index for structure ( temp float)
0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Constant:
0:53 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:43 Function Definition: getOffset1( ( temp int)
0:43 Function Parameters:
0:? Sequence
0:44 Branch: Return with expression
0:44 Constant:
0:44 1 (const int)
0:48 Function Definition: getOffset2( ( temp 2-component vector of int)
0:48 Function Parameters:
0:? Sequence
0:49 Branch: Return with expression
0:49 Constant:
0:49 1 (const int)
0:49 1 (const int)
0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Function Parameters:
0:? Sequence
0:57 textureFetchOffset ( temp 4-component vector of float)
0:57 'g_tTex1df4a' ( uniform texture1DArray)
0:57 vector swizzle ( temp 2-component vector of int)
0:57 c3: direct index for structure ( uniform 3-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:57 Constant:
0:57 2 (const uint)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index ( temp int)
0:57 c3: direct index for structure ( uniform 3-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:57 Function Call: getOffset1( ( temp int)
0:58 textureFetchOffset ( temp 4-component vector of int)
0:58 'g_tTex1di4a' ( uniform itexture1DArray)
0:58 vector swizzle ( temp 2-component vector of int)
0:58 c3: direct index for structure ( uniform 3-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:58 Constant:
0:58 2 (const uint)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index ( temp int)
0:58 c3: direct index for structure ( uniform 3-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:58 Function Call: getOffset1( ( temp int)
0:59 textureFetchOffset ( temp 4-component vector of uint)
0:59 'g_tTex1du4a' ( uniform utexture1DArray)
0:59 vector swizzle ( temp 2-component vector of int)
0:59 c3: direct index for structure ( uniform 3-component vector of int)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:59 Constant:
0:59 2 (const uint)
0:59 Sequence
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1 (const int)
0:59 direct index ( temp int)
0:59 c3: direct index for structure ( uniform 3-component vector of int)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:59 Constant:
0:59 2 (const uint)
0:59 Constant:
0:59 2 (const int)
0:59 Function Call: getOffset1( ( temp int)
0:62 textureFetchOffset ( temp 4-component vector of float)
0:62 'g_tTex2df4a' ( uniform texture2DArray)
0:62 vector swizzle ( temp 3-component vector of int)
0:62 c4: direct index for structure ( uniform 4-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:62 Constant:
0:62 3 (const uint)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 2 (const int)
0:62 direct index ( temp int)
0:62 c4: direct index for structure ( uniform 4-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:62 Constant:
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:62 Function Call: getOffset2( ( temp 2-component vector of int)
0:63 textureFetchOffset ( temp 4-component vector of int)
0:63 'g_tTex2di4a' ( uniform itexture2DArray)
0:63 vector swizzle ( temp 3-component vector of int)
0:63 c4: direct index for structure ( uniform 4-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:63 Constant:
0:63 3 (const uint)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 direct index ( temp int)
0:63 c4: direct index for structure ( uniform 4-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:63 Function Call: getOffset2( ( temp 2-component vector of int)
0:64 textureFetchOffset ( temp 4-component vector of uint)
0:64 'g_tTex2du4a' ( uniform utexture2DArray)
0:64 vector swizzle ( temp 3-component vector of int)
0:64 c4: direct index for structure ( uniform 4-component vector of int)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:64 Constant:
0:64 3 (const uint)
0:64 Sequence
0:64 Constant:
0:64 0 (const int)
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 2 (const int)
0:64 direct index ( temp int)
0:64 c4: direct index for structure ( uniform 4-component vector of int)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:64 Constant:
0:64 3 (const uint)
0:64 Constant:
0:64 3 (const int)
0:64 Function Call: getOffset2( ( temp 2-component vector of int)
0:70 move second child to first child ( temp 4-component vector of float)
0:70 Color: direct index for structure ( temp 4-component vector of float)
0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:70 Constant:
0:70 0 (const int)
0:70 Constant:
0:70 1.000000
0:70 1.000000
0:70 1.000000
0:70 1.000000
0:71 move second child to first child ( temp float)
0:71 Depth: direct index for structure ( temp float)
0:71 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:71 Constant:
0:71 1 (const int)
0:71 Constant:
0:71 1.000000
0:73 Branch: Return with expression
0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Function Definition: main( ( temp void)
0:53 Function Parameters:
0:? Sequence
0:53 Sequence
0:53 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:53 Color: direct index for structure ( temp 4-component vector of float)
0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Constant:
0:53 0 (const int)
0:53 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:53 Depth: direct index for structure ( temp float)
0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:53 Constant:
0:53 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 176
Capability Shader
Capability ImageGatherExtended
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 121 125
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "getOffset1("
Name 12 "getOffset2("
Name 16 "PS_OUTPUT"
MemberName 16(PS_OUTPUT) 0 "Color"
MemberName 16(PS_OUTPUT) 1 "Depth"
Name 18 "@main("
Name 28 "g_tTex1df4a"
Name 32 "$Global"
MemberName 32($Global) 0 "c1"
MemberName 32($Global) 1 "c2"
MemberName 32($Global) 2 "c3"
MemberName 32($Global) 3 "c4"
Name 34 ""
Name 49 "g_tTex1di4a"
Name 60 "g_tTex1du4a"
Name 72 "g_tTex2df4a"
Name 86 "g_tTex2di4a"
Name 97 "g_tTex2du4a"
Name 107 "psout"
Name 118 "flattenTemp"
Name 121 "@entryPointOutput.Color"
Name 125 "@entryPointOutput.Depth"
Name 130 "g_sSamp"
Name 133 "g_tTex1df4"
Name 136 "g_tTex1di4"
Name 139 "g_tTex1du4"
Name 142 "g_tTex2df4"
Name 145 "g_tTex2di4"
Name 148 "g_tTex2du4"
Name 151 "g_tTex3df4"
Name 154 "g_tTex3di4"
Name 157 "g_tTex3du4"
Name 160 "g_tTexcdf4"
Name 163 "g_tTexcdi4"
Name 166 "g_tTexcdu4"
Name 169 "g_tTexcdf4a"
Name 172 "g_tTexcdi4a"
Name 175 "g_tTexcdu4a"
Decorate 28(g_tTex1df4a) Binding 1
Decorate 28(g_tTex1df4a) DescriptorSet 0
Decorate 32($Global) Block
MemberDecorate 32($Global) 0 Offset 0
MemberDecorate 32($Global) 1 Offset 8
MemberDecorate 32($Global) 2 Offset 16
MemberDecorate 32($Global) 3 Offset 32
Decorate 34 Binding 7
Decorate 34 DescriptorSet 0
Decorate 49(g_tTex1di4a) Binding 2
Decorate 49(g_tTex1di4a) DescriptorSet 0
Decorate 60(g_tTex1du4a) Binding 3
Decorate 60(g_tTex1du4a) DescriptorSet 0
Decorate 72(g_tTex2df4a) Binding 4
Decorate 72(g_tTex2df4a) DescriptorSet 0
Decorate 86(g_tTex2di4a) Binding 5
Decorate 86(g_tTex2di4a) DescriptorSet 0
Decorate 97(g_tTex2du4a) Binding 6
Decorate 97(g_tTex2du4a) DescriptorSet 0
Decorate 121(@entryPointOutput.Color) Location 0
Decorate 125(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 130(g_sSamp) Binding 0
Decorate 130(g_sSamp) DescriptorSet 0
Decorate 133(g_tTex1df4) Binding 0
Decorate 133(g_tTex1df4) DescriptorSet 0
Decorate 136(g_tTex1di4) Binding 0
Decorate 136(g_tTex1di4) DescriptorSet 0
Decorate 139(g_tTex1du4) Binding 0
Decorate 139(g_tTex1du4) DescriptorSet 0
Decorate 142(g_tTex2df4) Binding 0
Decorate 142(g_tTex2df4) DescriptorSet 0
Decorate 145(g_tTex2di4) Binding 0
Decorate 145(g_tTex2di4) DescriptorSet 0
Decorate 148(g_tTex2du4) Binding 0
Decorate 148(g_tTex2du4) DescriptorSet 0
Decorate 151(g_tTex3df4) Binding 0
Decorate 151(g_tTex3df4) DescriptorSet 0
Decorate 154(g_tTex3di4) Binding 0
Decorate 154(g_tTex3di4) DescriptorSet 0
Decorate 157(g_tTex3du4) Binding 0
Decorate 157(g_tTex3du4) DescriptorSet 0
Decorate 160(g_tTexcdf4) Binding 0
Decorate 160(g_tTexcdf4) DescriptorSet 0
Decorate 163(g_tTexcdi4) Binding 0
Decorate 163(g_tTexcdi4) DescriptorSet 0
Decorate 166(g_tTexcdu4) Binding 0
Decorate 166(g_tTexcdu4) DescriptorSet 0
Decorate 169(g_tTexcdf4a) Binding 0
Decorate 169(g_tTexcdf4a) DescriptorSet 0
Decorate 172(g_tTexcdi4a) Binding 0
Decorate 172(g_tTexcdi4a) DescriptorSet 0
Decorate 175(g_tTexcdu4a) Binding 0
Decorate 175(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeFunction 6(int)
10: TypeVector 6(int) 2
11: TypeFunction 10(ivec2)
14: TypeFloat 32
15: TypeVector 14(float) 4
16(PS_OUTPUT): TypeStruct 15(fvec4) 14(float)
17: TypeFunction 16(PS_OUTPUT)
20: 6(int) Constant 1
23: 10(ivec2) ConstantComposite 20 20
26: TypeImage 14(float) 1D array sampled format:Unknown
27: TypePointer UniformConstant 26
28(g_tTex1df4a): 27(ptr) Variable UniformConstant
30: TypeVector 6(int) 3
31: TypeVector 6(int) 4
32($Global): TypeStruct 6(int) 10(ivec2) 30(ivec3) 31(ivec4)
33: TypePointer Uniform 32($Global)
34: 33(ptr) Variable Uniform
35: 6(int) Constant 2
36: TypePointer Uniform 30(ivec3)
40: TypeInt 32 0
41: 40(int) Constant 2
42: TypePointer Uniform 6(int)
47: TypeImage 6(int) 1D array sampled format:Unknown
48: TypePointer UniformConstant 47
49(g_tTex1di4a): 48(ptr) Variable UniformConstant
58: TypeImage 40(int) 1D array sampled format:Unknown
59: TypePointer UniformConstant 58
60(g_tTex1du4a): 59(ptr) Variable UniformConstant
68: TypeVector 40(int) 4
70: TypeImage 14(float) 2D array sampled format:Unknown
71: TypePointer UniformConstant 70
72(g_tTex2df4a): 71(ptr) Variable UniformConstant
74: 6(int) Constant 3
75: TypePointer Uniform 31(ivec4)
79: 40(int) Constant 3
84: TypeImage 6(int) 2D array sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex2di4a): 85(ptr) Variable UniformConstant
95: TypeImage 40(int) 2D array sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex2du4a): 96(ptr) Variable UniformConstant
106: TypePointer Function 16(PS_OUTPUT)
108: 6(int) Constant 0
109: 14(float) Constant 1065353216
110: 15(fvec4) ConstantComposite 109 109 109 109
111: TypePointer Function 15(fvec4)
113: TypePointer Function 14(float)
120: TypePointer Output 15(fvec4)
121(@entryPointOutput.Color): 120(ptr) Variable Output
124: TypePointer Output 14(float)
125(@entryPointOutput.Depth): 124(ptr) Variable Output
128: TypeSampler
129: TypePointer UniformConstant 128
130(g_sSamp): 129(ptr) Variable UniformConstant
131: TypeImage 14(float) 1D sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTex1df4): 132(ptr) Variable UniformConstant
134: TypeImage 6(int) 1D sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTex1di4): 135(ptr) Variable UniformConstant
137: TypeImage 40(int) 1D sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTex1du4): 138(ptr) Variable UniformConstant
140: TypeImage 14(float) 2D sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex2df4): 141(ptr) Variable UniformConstant
143: TypeImage 6(int) 2D sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex2di4): 144(ptr) Variable UniformConstant
146: TypeImage 40(int) 2D sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex2du4): 147(ptr) Variable UniformConstant
149: TypeImage 14(float) 3D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex3df4): 150(ptr) Variable UniformConstant
152: TypeImage 6(int) 3D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex3di4): 153(ptr) Variable UniformConstant
155: TypeImage 40(int) 3D sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex3du4): 156(ptr) Variable UniformConstant
158: TypeImage 14(float) Cube sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTexcdf4): 159(ptr) Variable UniformConstant
161: TypeImage 6(int) Cube sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTexcdi4): 162(ptr) Variable UniformConstant
164: TypeImage 40(int) Cube sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTexcdu4): 165(ptr) Variable UniformConstant
167: TypeImage 14(float) Cube array sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTexcdf4a): 168(ptr) Variable UniformConstant
170: TypeImage 6(int) Cube array sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTexcdi4a): 171(ptr) Variable UniformConstant
173: TypeImage 40(int) Cube array sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTexcdu4a): 174(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
118(flattenTemp): 106(ptr) Variable Function
119:16(PS_OUTPUT) FunctionCall 18(@main()
Store 118(flattenTemp) 119
122: 111(ptr) AccessChain 118(flattenTemp) 108
123: 15(fvec4) Load 122
Store 121(@entryPointOutput.Color) 123
126: 113(ptr) AccessChain 118(flattenTemp) 20
127: 14(float) Load 126
Store 125(@entryPointOutput.Depth) 127
Return
FunctionEnd
8(getOffset1(): 6(int) Function None 7
9: Label
ReturnValue 20
FunctionEnd
12(getOffset2(): 10(ivec2) Function None 11
13: Label
ReturnValue 23
FunctionEnd
18(@main():16(PS_OUTPUT) Function None 17
19: Label
107(psout): 106(ptr) Variable Function
29: 26 Load 28(g_tTex1df4a)
37: 36(ptr) AccessChain 34 35
38: 30(ivec3) Load 37
39: 10(ivec2) VectorShuffle 38 38 0 1
43: 42(ptr) AccessChain 34 35 41
44: 6(int) Load 43
45: 6(int) FunctionCall 8(getOffset1()
46: 15(fvec4) ImageFetch 29 39 Lod Offset 44 45
50: 47 Load 49(g_tTex1di4a)
51: 36(ptr) AccessChain 34 35
52: 30(ivec3) Load 51
53: 10(ivec2) VectorShuffle 52 52 0 1
54: 42(ptr) AccessChain 34 35 41
55: 6(int) Load 54
56: 6(int) FunctionCall 8(getOffset1()
57: 31(ivec4) ImageFetch 50 53 Lod Offset 55 56
61: 58 Load 60(g_tTex1du4a)
62: 36(ptr) AccessChain 34 35
63: 30(ivec3) Load 62
64: 10(ivec2) VectorShuffle 63 63 0 1
65: 42(ptr) AccessChain 34 35 41
66: 6(int) Load 65
67: 6(int) FunctionCall 8(getOffset1()
69: 68(ivec4) ImageFetch 61 64 Lod Offset 66 67
73: 70 Load 72(g_tTex2df4a)
76: 75(ptr) AccessChain 34 74
77: 31(ivec4) Load 76
78: 30(ivec3) VectorShuffle 77 77 0 1 2
80: 42(ptr) AccessChain 34 74 79
81: 6(int) Load 80
82: 10(ivec2) FunctionCall 12(getOffset2()
83: 15(fvec4) ImageFetch 73 78 Lod Offset 81 82
87: 84 Load 86(g_tTex2di4a)
88: 75(ptr) AccessChain 34 74
89: 31(ivec4) Load 88
90: 30(ivec3) VectorShuffle 89 89 0 1 2
91: 42(ptr) AccessChain 34 74 79
92: 6(int) Load 91
93: 10(ivec2) FunctionCall 12(getOffset2()
94: 31(ivec4) ImageFetch 87 90 Lod Offset 92 93
98: 95 Load 97(g_tTex2du4a)
99: 75(ptr) AccessChain 34 74
100: 31(ivec4) Load 99
101: 30(ivec3) VectorShuffle 100 100 0 1 2
102: 42(ptr) AccessChain 34 74 79
103: 6(int) Load 102
104: 10(ivec2) FunctionCall 12(getOffset2()
105: 68(ivec4) ImageFetch 98 101 Lod Offset 103 104
112: 111(ptr) AccessChain 107(psout) 108
Store 112 110
114: 113(ptr) AccessChain 107(psout) 20
Store 114 109
115:16(PS_OUTPUT) Load 107(psout)
ReturnValue 115
FunctionEnd
|