File: hlsl.samplecmp.array.dx10.frag.out

package info (click to toggle)
glslang 16.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 51,720 kB
  • sloc: cpp: 92,305; yacc: 4,320; sh: 603; python: 305; ansic: 94; javascript: 74; makefile: 17
file content (707 lines) | stat: -rw-r--r-- 35,525 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
hlsl.samplecmp.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r10' ( temp float)
0:42          texture ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec3 ( temp 3-component vector of float)
0:42              Constant:
0:42                0.100000
0:42                0.200000
0:42              Constant:
0:42                0.750000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r12' ( temp float)
0:43          texture ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec3 ( temp 3-component vector of float)
0:43              Constant:
0:43                0.100000
0:43                0.200000
0:43              Constant:
0:43                0.750000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r14' ( temp float)
0:44          texture ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec3 ( temp 3-component vector of float)
0:44              Constant:
0:44                0.100000
0:44                0.200000
0:44              Constant:
0:44                0.750000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r30' ( temp float)
0:47          texture ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec4 ( temp 4-component vector of float)
0:47              Constant:
0:47                0.100000
0:47                0.200000
0:47                0.300000
0:47              Constant:
0:47                0.750000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r32' ( temp float)
0:48          texture ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec4 ( temp 4-component vector of float)
0:48              Constant:
0:48                0.100000
0:48                0.200000
0:48                0.300000
0:48              Constant:
0:48                0.750000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r34' ( temp float)
0:49          texture ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec4 ( temp 4-component vector of float)
0:49              Constant:
0:49                0.100000
0:49                0.200000
0:49                0.300000
0:49              Constant:
0:49                0.750000
0:52      Sequence
0:52        move second child to first child ( temp float)
0:52          'r60' ( temp float)
0:52          texture ( temp float)
0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52              'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52              'g_sSamp' (layout( binding=0) uniform sampler)
0:52            Construct vec4 ( temp 4-component vector of float)
0:52              Constant:
0:52                0.100000
0:52                0.200000
0:52                0.300000
0:52                0.400000
0:52            Constant:
0:52              0.750000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r62' ( temp float)
0:53          texture ( temp float)
0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53              'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:53              Constant:
0:53                0.100000
0:53                0.200000
0:53                0.300000
0:53                0.400000
0:53            Constant:
0:53              0.750000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r64' ( temp float)
0:54          texture ( temp float)
0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54              'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:54              Constant:
0:54                0.100000
0:54                0.200000
0:54                0.300000
0:54                0.400000
0:54            Constant:
0:54              0.750000
0:56      move second child to first child ( temp 4-component vector of float)
0:56        Color: direct index for structure ( temp 4-component vector of float)
0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:56          Constant:
0:56            0 (const int)
0:56        Constant:
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:57      move second child to first child ( temp float)
0:57        Depth: direct index for structure ( temp float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            1 (const int)
0:57        Constant:
0:57          1.000000
0:59      Branch: Return with expression
0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:?     'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r10' ( temp float)
0:42          texture ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec3 ( temp 3-component vector of float)
0:42              Constant:
0:42                0.100000
0:42                0.200000
0:42              Constant:
0:42                0.750000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r12' ( temp float)
0:43          texture ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec3 ( temp 3-component vector of float)
0:43              Constant:
0:43                0.100000
0:43                0.200000
0:43              Constant:
0:43                0.750000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r14' ( temp float)
0:44          texture ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec3 ( temp 3-component vector of float)
0:44              Constant:
0:44                0.100000
0:44                0.200000
0:44              Constant:
0:44                0.750000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r30' ( temp float)
0:47          texture ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec4 ( temp 4-component vector of float)
0:47              Constant:
0:47                0.100000
0:47                0.200000
0:47                0.300000
0:47              Constant:
0:47                0.750000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r32' ( temp float)
0:48          texture ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec4 ( temp 4-component vector of float)
0:48              Constant:
0:48                0.100000
0:48                0.200000
0:48                0.300000
0:48              Constant:
0:48                0.750000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r34' ( temp float)
0:49          texture ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec4 ( temp 4-component vector of float)
0:49              Constant:
0:49                0.100000
0:49                0.200000
0:49                0.300000
0:49              Constant:
0:49                0.750000
0:52      Sequence
0:52        move second child to first child ( temp float)
0:52          'r60' ( temp float)
0:52          texture ( temp float)
0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52              'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52              'g_sSamp' (layout( binding=0) uniform sampler)
0:52            Construct vec4 ( temp 4-component vector of float)
0:52              Constant:
0:52                0.100000
0:52                0.200000
0:52                0.300000
0:52                0.400000
0:52            Constant:
0:52              0.750000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r62' ( temp float)
0:53          texture ( temp float)
0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53              'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:53              Constant:
0:53                0.100000
0:53                0.200000
0:53                0.300000
0:53                0.400000
0:53            Constant:
0:53              0.750000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r64' ( temp float)
0:54          texture ( temp float)
0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54              'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:54              Constant:
0:54                0.100000
0:54                0.200000
0:54                0.300000
0:54                0.400000
0:54            Constant:
0:54              0.750000
0:56      move second child to first child ( temp 4-component vector of float)
0:56        Color: direct index for structure ( temp 4-component vector of float)
0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:56          Constant:
0:56            0 (const int)
0:56        Constant:
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:57      move second child to first child ( temp float)
0:57        Depth: direct index for structure ( temp float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            1 (const int)
0:57        Constant:
0:57          1.000000
0:59      Branch: Return with expression
0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:?     'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 194

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 151 155
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "r10"
                              Name 16  "g_tTex1df4a"
                              Name 20  "g_sSamp"
                              Name 35  "r12"
                              Name 39  "g_tTex1di4a"
                              Name 49  "r14"
                              Name 53  "g_tTex1du4a"
                              Name 63  "r30"
                              Name 66  "g_tTex2df4a"
                              Name 79  "r32"
                              Name 82  "g_tTex2di4a"
                              Name 93  "r34"
                              Name 96  "g_tTex2du4a"
                              Name 107  "r60"
                              Name 110  "g_tTexcdf4a"
                              Name 118  "r62"
                              Name 121  "g_tTexcdi4a"
                              Name 127  "r64"
                              Name 130  "g_tTexcdu4a"
                              Name 137  "psout"
                              Name 148  "flattenTemp"
                              Name 151  "@entryPointOutput.Color"
                              Name 155  "@entryPointOutput.Depth"
                              Name 160  "g_tTex1df4"
                              Name 163  "g_tTex1di4"
                              Name 166  "g_tTex1du4"
                              Name 169  "g_tTex2df4"
                              Name 172  "g_tTex2di4"
                              Name 175  "g_tTex2du4"
                              Name 178  "g_tTex3df4"
                              Name 181  "g_tTex3di4"
                              Name 184  "g_tTex3du4"
                              Name 187  "g_tTexcdf4"
                              Name 190  "g_tTexcdi4"
                              Name 193  "g_tTexcdu4"
                              Decorate 16(g_tTex1df4a) Binding 1
                              Decorate 16(g_tTex1df4a) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 39(g_tTex1di4a) Binding 2
                              Decorate 39(g_tTex1di4a) DescriptorSet 0
                              Decorate 53(g_tTex1du4a) Binding 3
                              Decorate 53(g_tTex1du4a) DescriptorSet 0
                              Decorate 66(g_tTex2df4a) Binding 4
                              Decorate 66(g_tTex2df4a) DescriptorSet 0
                              Decorate 82(g_tTex2di4a) Binding 5
                              Decorate 82(g_tTex2di4a) DescriptorSet 0
                              Decorate 96(g_tTex2du4a) Binding 6
                              Decorate 96(g_tTex2du4a) DescriptorSet 0
                              Decorate 110(g_tTexcdf4a) Binding 7
                              Decorate 110(g_tTexcdf4a) DescriptorSet 0
                              Decorate 121(g_tTexcdi4a) Binding 8
                              Decorate 121(g_tTexcdi4a) DescriptorSet 0
                              Decorate 130(g_tTexcdu4a) Binding 9
                              Decorate 130(g_tTexcdu4a) DescriptorSet 0
                              Decorate 151(@entryPointOutput.Color) Location 0
                              Decorate 155(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 160(g_tTex1df4) Binding 0
                              Decorate 160(g_tTex1df4) DescriptorSet 0
                              Decorate 163(g_tTex1di4) Binding 0
                              Decorate 163(g_tTex1di4) DescriptorSet 0
                              Decorate 166(g_tTex1du4) Binding 0
                              Decorate 166(g_tTex1du4) DescriptorSet 0
                              Decorate 169(g_tTex2df4) Binding 0
                              Decorate 169(g_tTex2df4) DescriptorSet 0
                              Decorate 172(g_tTex2di4) Binding 0
                              Decorate 172(g_tTex2di4) DescriptorSet 0
                              Decorate 175(g_tTex2du4) Binding 0
                              Decorate 175(g_tTex2du4) DescriptorSet 0
                              Decorate 178(g_tTex3df4) Binding 0
                              Decorate 178(g_tTex3df4) DescriptorSet 0
                              Decorate 181(g_tTex3di4) Binding 0
                              Decorate 181(g_tTex3di4) DescriptorSet 0
                              Decorate 184(g_tTex3du4) Binding 0
                              Decorate 184(g_tTex3du4) DescriptorSet 0
                              Decorate 187(g_tTexcdf4) Binding 0
                              Decorate 187(g_tTexcdf4) DescriptorSet 0
                              Decorate 190(g_tTexcdi4) Binding 0
                              Decorate 190(g_tTexcdi4) DescriptorSet 0
                              Decorate 193(g_tTexcdu4) Binding 0
                              Decorate 193(g_tTexcdu4) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeImage 6(float) 1D depth array sampled format:Unknown
              15:             TypePointer UniformConstant 14
 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:             TypeVector 6(float) 2
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1045220557
              27:   24(fvec2) ConstantComposite 25 26
              28:    6(float) Constant 1061158912
              29:             TypeVector 6(float) 3
              36:             TypeInt 32 1
              37:             TypeImage 36(int) 1D depth array sampled format:Unknown
              38:             TypePointer UniformConstant 37
 39(g_tTex1di4a):     38(ptr) Variable UniformConstant
              42:             TypeSampledImage 37
              50:             TypeInt 32 0
              51:             TypeImage 50(int) 1D depth array sampled format:Unknown
              52:             TypePointer UniformConstant 51
 53(g_tTex1du4a):     52(ptr) Variable UniformConstant
              56:             TypeSampledImage 51
              64:             TypeImage 6(float) 2D depth array sampled format:Unknown
              65:             TypePointer UniformConstant 64
 66(g_tTex2df4a):     65(ptr) Variable UniformConstant
              69:             TypeSampledImage 64
              71:    6(float) Constant 1050253722
              72:   29(fvec3) ConstantComposite 25 26 71
              80:             TypeImage 36(int) 2D depth array sampled format:Unknown
              81:             TypePointer UniformConstant 80
 82(g_tTex2di4a):     81(ptr) Variable UniformConstant
              85:             TypeSampledImage 80
              94:             TypeImage 50(int) 2D depth array sampled format:Unknown
              95:             TypePointer UniformConstant 94
 96(g_tTex2du4a):     95(ptr) Variable UniformConstant
              99:             TypeSampledImage 94
             108:             TypeImage 6(float) Cube depth array sampled format:Unknown
             109:             TypePointer UniformConstant 108
110(g_tTexcdf4a):    109(ptr) Variable UniformConstant
             113:             TypeSampledImage 108
             115:    6(float) Constant 1053609165
             116:    7(fvec4) ConstantComposite 25 26 71 115
             119:             TypeImage 36(int) Cube depth array sampled format:Unknown
             120:             TypePointer UniformConstant 119
121(g_tTexcdi4a):    120(ptr) Variable UniformConstant
             124:             TypeSampledImage 119
             128:             TypeImage 50(int) Cube depth array sampled format:Unknown
             129:             TypePointer UniformConstant 128
130(g_tTexcdu4a):    129(ptr) Variable UniformConstant
             133:             TypeSampledImage 128
             136:             TypePointer Function 8(PS_OUTPUT)
             138:     36(int) Constant 0
             139:    6(float) Constant 1065353216
             140:    7(fvec4) ConstantComposite 139 139 139 139
             141:             TypePointer Function 7(fvec4)
             143:     36(int) Constant 1
             150:             TypePointer Output 7(fvec4)
151(@entryPointOutput.Color):    150(ptr) Variable Output
             154:             TypePointer Output 6(float)
155(@entryPointOutput.Depth):    154(ptr) Variable Output
             158:             TypeImage 6(float) 1D sampled format:Unknown
             159:             TypePointer UniformConstant 158
 160(g_tTex1df4):    159(ptr) Variable UniformConstant
             161:             TypeImage 36(int) 1D sampled format:Unknown
             162:             TypePointer UniformConstant 161
 163(g_tTex1di4):    162(ptr) Variable UniformConstant
             164:             TypeImage 50(int) 1D sampled format:Unknown
             165:             TypePointer UniformConstant 164
 166(g_tTex1du4):    165(ptr) Variable UniformConstant
             167:             TypeImage 6(float) 2D sampled format:Unknown
             168:             TypePointer UniformConstant 167
 169(g_tTex2df4):    168(ptr) Variable UniformConstant
             170:             TypeImage 36(int) 2D sampled format:Unknown
             171:             TypePointer UniformConstant 170
 172(g_tTex2di4):    171(ptr) Variable UniformConstant
             173:             TypeImage 50(int) 2D sampled format:Unknown
             174:             TypePointer UniformConstant 173
 175(g_tTex2du4):    174(ptr) Variable UniformConstant
             176:             TypeImage 6(float) 3D sampled format:Unknown
             177:             TypePointer UniformConstant 176
 178(g_tTex3df4):    177(ptr) Variable UniformConstant
             179:             TypeImage 36(int) 3D sampled format:Unknown
             180:             TypePointer UniformConstant 179
 181(g_tTex3di4):    180(ptr) Variable UniformConstant
             182:             TypeImage 50(int) 3D sampled format:Unknown
             183:             TypePointer UniformConstant 182
 184(g_tTex3du4):    183(ptr) Variable UniformConstant
             185:             TypeImage 6(float) Cube sampled format:Unknown
             186:             TypePointer UniformConstant 185
 187(g_tTexcdf4):    186(ptr) Variable UniformConstant
             188:             TypeImage 36(int) Cube sampled format:Unknown
             189:             TypePointer UniformConstant 188
 190(g_tTexcdi4):    189(ptr) Variable UniformConstant
             191:             TypeImage 50(int) Cube sampled format:Unknown
             192:             TypePointer UniformConstant 191
 193(g_tTexcdu4):    192(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
148(flattenTemp):    136(ptr) Variable Function
             149:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 148(flattenTemp) 149
             152:    141(ptr) AccessChain 148(flattenTemp) 138
             153:    7(fvec4) Load 152
                              Store 151(@entryPointOutput.Color) 153
             156:     12(ptr) AccessChain 148(flattenTemp) 143
             157:    6(float) Load 156
                              Store 155(@entryPointOutput.Depth) 157
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
         13(r10):     12(ptr) Variable Function
         35(r12):     12(ptr) Variable Function
         49(r14):     12(ptr) Variable Function
         63(r30):     12(ptr) Variable Function
         79(r32):     12(ptr) Variable Function
         93(r34):     12(ptr) Variable Function
        107(r60):     12(ptr) Variable Function
        118(r62):     12(ptr) Variable Function
        127(r64):     12(ptr) Variable Function
      137(psout):    136(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4a)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              30:    6(float) CompositeExtract 27 0
              31:    6(float) CompositeExtract 27 1
              32:   29(fvec3) CompositeConstruct 30 31 28
              33:    6(float) CompositeExtract 32 2
              34:    6(float) ImageSampleDrefImplicitLod 23 32 33
                              Store 13(r10) 34
              40:          37 Load 39(g_tTex1di4a)
              41:          18 Load 20(g_sSamp)
              43:          42 SampledImage 40 41
              44:    6(float) CompositeExtract 27 0
              45:    6(float) CompositeExtract 27 1
              46:   29(fvec3) CompositeConstruct 44 45 28
              47:    6(float) CompositeExtract 46 2
              48:    6(float) ImageSampleDrefImplicitLod 43 46 47
                              Store 35(r12) 48
              54:          51 Load 53(g_tTex1du4a)
              55:          18 Load 20(g_sSamp)
              57:          56 SampledImage 54 55
              58:    6(float) CompositeExtract 27 0
              59:    6(float) CompositeExtract 27 1
              60:   29(fvec3) CompositeConstruct 58 59 28
              61:    6(float) CompositeExtract 60 2
              62:    6(float) ImageSampleDrefImplicitLod 57 60 61
                              Store 49(r14) 62
              67:          64 Load 66(g_tTex2df4a)
              68:          18 Load 20(g_sSamp)
              70:          69 SampledImage 67 68
              73:    6(float) CompositeExtract 72 0
              74:    6(float) CompositeExtract 72 1
              75:    6(float) CompositeExtract 72 2
              76:    7(fvec4) CompositeConstruct 73 74 75 28
              77:    6(float) CompositeExtract 76 3
              78:    6(float) ImageSampleDrefImplicitLod 70 76 77
                              Store 63(r30) 78
              83:          80 Load 82(g_tTex2di4a)
              84:          18 Load 20(g_sSamp)
              86:          85 SampledImage 83 84
              87:    6(float) CompositeExtract 72 0
              88:    6(float) CompositeExtract 72 1
              89:    6(float) CompositeExtract 72 2
              90:    7(fvec4) CompositeConstruct 87 88 89 28
              91:    6(float) CompositeExtract 90 3
              92:    6(float) ImageSampleDrefImplicitLod 86 90 91
                              Store 79(r32) 92
              97:          94 Load 96(g_tTex2du4a)
              98:          18 Load 20(g_sSamp)
             100:          99 SampledImage 97 98
             101:    6(float) CompositeExtract 72 0
             102:    6(float) CompositeExtract 72 1
             103:    6(float) CompositeExtract 72 2
             104:    7(fvec4) CompositeConstruct 101 102 103 28
             105:    6(float) CompositeExtract 104 3
             106:    6(float) ImageSampleDrefImplicitLod 100 104 105
                              Store 93(r34) 106
             111:         108 Load 110(g_tTexcdf4a)
             112:          18 Load 20(g_sSamp)
             114:         113 SampledImage 111 112
             117:    6(float) ImageSampleDrefImplicitLod 114 116 28
                              Store 107(r60) 117
             122:         119 Load 121(g_tTexcdi4a)
             123:          18 Load 20(g_sSamp)
             125:         124 SampledImage 122 123
             126:    6(float) ImageSampleDrefImplicitLod 125 116 28
                              Store 118(r62) 126
             131:         128 Load 130(g_tTexcdu4a)
             132:          18 Load 20(g_sSamp)
             134:         133 SampledImage 131 132
             135:    6(float) ImageSampleDrefImplicitLod 134 116 28
                              Store 127(r64) 135
             142:    141(ptr) AccessChain 137(psout) 138
                              Store 142 140
             144:     12(ptr) AccessChain 137(psout) 143
                              Store 144 139
             145:8(PS_OUTPUT) Load 137(psout)
                              ReturnValue 145
                              FunctionEnd