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implicitArraySizeBuiltin.vert
Shader version: 460
0:? Sequence
0:3 Function Definition: f1(f1; ( global void)
0:3 Function Parameters:
0:3 'x' ( in float)
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 direct index ( temp float ClipDistance)
0:5 gl_ClipDistance: direct index for structure ( out unsized 7-element array of float ClipDistance)
0:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance})
0:5 Constant:
0:5 2 (const uint)
0:5 Constant:
0:5 6 (const int)
0:5 'x' ( in float)
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float CullDistance)
0:6 gl_CullDistance: direct index for structure ( out unsized 2-element array of float CullDistance)
0:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance})
0:6 Constant:
0:6 3 (const uint)
0:6 Constant:
0:6 1 (const int)
0:6 'x' ( in float)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:10 Sequence
0:10 Function Call: f1(f1; ( global void)
0:10 Constant:
0:10 0.100000
0:? Linker Objects
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
implicitArraySizeBuiltin.geom
Shader version: 460
invocations = -1
max_vertices = 204
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:6 Function Definition: f2(f1; ( global void)
0:6 Function Parameters:
0:6 'x' ( in float)
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 direct index (layout( stream=0) temp float ClipDistance)
0:8 gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 7-element array of float ClipDistance)
0:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance})
0:8 Constant:
0:8 2 (const uint)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float ClipDistance)
0:8 gl_ClipDistance: direct index for structure ( in unsized 7-element array of float ClipDistance)
0:8 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:8 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 6 (const int)
0:10 Function Definition: f3(f1; ( global void)
0:10 Function Parameters:
0:10 'x' ( in float)
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 direct index (layout( stream=0) temp float CullDistance)
0:12 gl_CullDistance: direct index for structure (layout( stream=0) out unsized 2-element array of float CullDistance)
0:12 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance})
0:12 Constant:
0:12 3 (const uint)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( temp float CullDistance)
0:12 gl_CullDistance: direct index for structure ( in unsized 2-element array of float CullDistance)
0:12 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:12 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 Constant:
0:12 1 (const int)
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:19 Sequence
0:19 Function Call: f3(f1; ( global void)
0:19 Constant:
0:19 0.100000
0:? Linker Objects
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance})
0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
Linked vertex stage:
Linked geometry stage:
Shader version: 460
0:? Sequence
0:3 Function Definition: f1(f1; ( global void)
0:3 Function Parameters:
0:3 'x' ( in float)
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 direct index ( temp float ClipDistance)
0:5 gl_ClipDistance: direct index for structure ( out 7-element array of float ClipDistance)
0:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance})
0:5 Constant:
0:5 2 (const uint)
0:5 Constant:
0:5 6 (const int)
0:5 'x' ( in float)
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float CullDistance)
0:6 gl_CullDistance: direct index for structure ( out 2-element array of float CullDistance)
0:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance})
0:6 Constant:
0:6 3 (const uint)
0:6 Constant:
0:6 1 (const int)
0:6 'x' ( in float)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:10 Sequence
0:10 Function Call: f1(f1; ( global void)
0:10 Constant:
0:10 0.100000
0:? Linker Objects
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Shader version: 460
invocations = 1
max_vertices = 204
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:10 Function Definition: f3(f1; ( global void)
0:10 Function Parameters:
0:10 'x' ( in float)
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 direct index (layout( stream=0) temp float CullDistance)
0:12 gl_CullDistance: direct index for structure (layout( stream=0) out 2-element array of float CullDistance)
0:12 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 2-element array of float CullDistance gl_CullDistance})
0:12 Constant:
0:12 3 (const uint)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( temp float CullDistance)
0:12 gl_CullDistance: direct index for structure ( in 2-element array of float CullDistance)
0:12 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:12 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 Constant:
0:12 1 (const int)
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:19 Sequence
0:19 Function Call: f3(f1; ( global void)
0:19 Constant:
0:19 0.100000
0:? Linker Objects
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 2-element array of float CullDistance gl_CullDistance})
0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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