File: implicitArraySizeUniformContradict.vert.out

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implicitArraySizeUniformContradict.vert
Shader version: 460
0:? Sequence
0:39  Function Definition: main( ( global void)
0:39    Function Parameters: 
0:40    Sequence
0:40      move second child to first child ( temp 4-component vector of float)
0:40        'out_VS' ( smooth out 4-component vector of float)
0:40        direct index (layout( column_major shared) temp 4-component vector of float)
0:40          a: direct index for structure (layout( column_major shared) uniform unsized 21-element array of 4-component vector of float)
0:40            'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 21-element array of 4-component vector of float a})
0:40            Constant:
0:40              0 (const int)
0:40          Constant:
0:40            20 (const int)
0:41      move second child to first child ( temp 4-component vector of float)
0:41        'out_VS' ( smooth out 4-component vector of float)
0:41        direct index (layout( column_major shared) temp 4-component vector of float)
0:41          a: direct index for structure (layout( column_major shared) buffer unsized 1-element array of 4-component vector of float)
0:41            direct index (layout( column_major shared) temp block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a})
0:41              'b2' (layout( column_major shared) buffer unsized 5-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a})
0:41              Constant:
0:41                4 (const int)
0:41            Constant:
0:41              0 (const int)
0:41          Constant:
0:41            0 (const int)
0:?   Linker Objects
0:?     's' ( uniform 3-element array of sampler2D)
0:?     'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 21-element array of 4-component vector of float a})
0:?     'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 5-element array of 4-component vector of float a})
0:?     'b0' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a})
0:?     'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a})
0:?     'b2' (layout( column_major shared) buffer unsized 5-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a})
0:?     'out_VS' ( smooth out 4-component vector of float)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)

implicitArraySizeUniformContradict.frag
Shader version: 460
0:? Sequence
0:40  Function Definition: main( ( global void)
0:40    Function Parameters: 
0:41    Sequence
0:41      move second child to first child ( temp 4-component vector of float)
0:41        'o' ( out 4-component vector of float)
0:41        texture ( global 4-component vector of float)
0:41          direct index ( temp sampler2D)
0:41            's' ( uniform unsized 7-element array of sampler2D)
0:41            Constant:
0:41              6 (const int)
0:41          vector swizzle ( temp 2-component vector of float)
0:41            'out_VS' ( smooth in 4-component vector of float)
0:41            Sequence
0:41              Constant:
0:41                0 (const int)
0:41              Constant:
0:41                1 (const int)
0:42      move second child to first child ( temp 4-component vector of float)
0:42        'o' ( out 4-component vector of float)
0:42        direct index (layout( column_major shared) temp 4-component vector of float)
0:42          a: direct index for structure (layout( column_major shared) uniform unsized 13-element array of 4-component vector of float)
0:42            'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 13-element array of 4-component vector of float a})
0:42            Constant:
0:42              0 (const int)
0:42          Constant:
0:42            12 (const int)
0:43      move second child to first child ( temp 4-component vector of float)
0:43        'o' ( out 4-component vector of float)
0:43        direct index (layout( column_major shared) temp 4-component vector of float)
0:43          a: direct index for structure (layout( column_major shared) buffer unsized 5-element array of 4-component vector of float)
0:43            'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer unsized 5-element array of 4-component vector of float a})
0:43            Constant:
0:43              0 (const int)
0:43          Constant:
0:43            4 (const int)
0:?   Linker Objects
0:?     's' ( uniform unsized 7-element array of sampler2D)
0:?     'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform 2-element array of 4-component vector of float a})
0:?     'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 13-element array of 4-component vector of float a})
0:?     'b0' (layout( column_major shared) buffer block{layout( column_major shared) buffer 5-element array of 4-component vector of float a})
0:?     'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer unsized 5-element array of 4-component vector of float a})
0:?     'b2' (layout( column_major shared) buffer 2-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a})
0:?     'out_VS' ( smooth in 4-component vector of float)
0:?     'o' ( out 4-component vector of float)


Linked vertex stage:


Linked fragment stage:

ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders.
ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders.
ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders.
ERROR: Linking fragment stage: Member names and types must match:
    Block: U1
        vertex stage: " vec4 a[5]"
        fragment stage: " vec4 a[13]"
ERROR: Linking fragment stage: Member names and types must match:
    Block: B0
        vertex stage: " vec4 a[3]"
        fragment stage: " vec4 a[5]"
ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders.
ERROR: Linking fragment stage: Member names and types must match:
    Block: B1
        vertex stage: " vec4 a[3]"
        fragment stage: " vec4 a[5]"
ERROR: Linking fragment stage: Implicit size of unsized array doesn't match same symbol among multiple shaders.

Shader version: 460
0:? Sequence
0:39  Function Definition: main( ( global void)
0:39    Function Parameters: 
0:40    Sequence
0:40      move second child to first child ( temp 4-component vector of float)
0:40        'out_VS' ( smooth out 4-component vector of float)
0:40        direct index (layout( column_major shared) temp 4-component vector of float)
0:40          a: direct index for structure (layout( column_major shared) uniform 2-element array of 4-component vector of float)
0:40            'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform 2-element array of 4-component vector of float a})
0:40            Constant:
0:40              0 (const int)
0:40          Constant:
0:40            20 (const int)
0:41      move second child to first child ( temp 4-component vector of float)
0:41        'out_VS' ( smooth out 4-component vector of float)
0:41        direct index (layout( column_major shared) temp 4-component vector of float)
0:41          a: direct index for structure (layout( column_major shared) buffer unsized 1-element array of 4-component vector of float)
0:41            direct index (layout( column_major shared) temp block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a})
0:41              'b2' (layout( column_major shared) buffer 2-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a})
0:41              Constant:
0:41                4 (const int)
0:41            Constant:
0:41              0 (const int)
0:41          Constant:
0:41            0 (const int)
0:?   Linker Objects
0:?     's' ( uniform 3-element array of sampler2D)
0:?     'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform 2-element array of 4-component vector of float a})
0:?     'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 5-element array of 4-component vector of float a})
0:?     'b0' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a})
0:?     'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a})
0:?     'b2' (layout( column_major shared) buffer 2-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a})
0:?     'out_VS' ( smooth out 4-component vector of float)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
Shader version: 460
0:? Sequence
0:40  Function Definition: main( ( global void)
0:40    Function Parameters: 
0:41    Sequence
0:41      move second child to first child ( temp 4-component vector of float)
0:41        'o' ( out 4-component vector of float)
0:41        texture ( global 4-component vector of float)
0:41          direct index ( temp sampler2D)
0:41            's' ( uniform 3-element array of sampler2D)
0:41            Constant:
0:41              6 (const int)
0:41          vector swizzle ( temp 2-component vector of float)
0:41            'out_VS' ( smooth in 4-component vector of float)
0:41            Sequence
0:41              Constant:
0:41                0 (const int)
0:41              Constant:
0:41                1 (const int)
0:42      move second child to first child ( temp 4-component vector of float)
0:42        'o' ( out 4-component vector of float)
0:42        direct index (layout( column_major shared) temp 4-component vector of float)
0:42          a: direct index for structure (layout( column_major shared) uniform 5-element array of 4-component vector of float)
0:42            'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 5-element array of 4-component vector of float a})
0:42            Constant:
0:42              0 (const int)
0:42          Constant:
0:42            12 (const int)
0:43      move second child to first child ( temp 4-component vector of float)
0:43        'o' ( out 4-component vector of float)
0:43        direct index (layout( column_major shared) temp 4-component vector of float)
0:43          a: direct index for structure (layout( column_major shared) buffer 3-element array of 4-component vector of float)
0:43            'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a})
0:43            Constant:
0:43              0 (const int)
0:43          Constant:
0:43            4 (const int)
0:?   Linker Objects
0:?     's' ( uniform 3-element array of sampler2D)
0:?     'u0' (layout( column_major shared) uniform block{layout( column_major shared) uniform 2-element array of 4-component vector of float a})
0:?     'u1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 5-element array of 4-component vector of float a})
0:?     'b0' (layout( column_major shared) buffer block{layout( column_major shared) buffer 5-element array of 4-component vector of float a})
0:?     'b1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 3-element array of 4-component vector of float a})
0:?     'b2' (layout( column_major shared) buffer 2-element array of block{layout( column_major shared) buffer unsized 1-element array of 4-component vector of float a})
0:?     'out_VS' ( smooth in 4-component vector of float)
0:?     'o' ( out 4-component vector of float)