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link.multiUnitLayout.2.frag
Shader version: 450
using depth_less
0:? Sequence
0:8 Function Definition: outputColor(vf4; ( global void)
0:8 Function Parameters:
0:8 'color' ( in 4-component vector of float)
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'FragColor' (layout( location=0) out 4-component vector of float)
0:10 'color' ( in 4-component vector of float)
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'FragColor' (layout( location=0) out 4-component vector of float)
link.multiUnitLayout.0.frag
Shader version: 450
using depth_greater
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Function Call: outputColor(vf4; ( global void)
0:9 Constant:
0:9 1.000000
0:9 0.000000
0:9 0.000000
0:9 1.000000
0:10 move second child to first child ( temp float)
0:10 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:10 Constant:
0:10 0.500000
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
Linked fragment stage:
ERROR: Linking fragment stage: Contradictory depth layouts
Shader version: 450
using depth_less
0:? Sequence
0:8 Function Definition: outputColor(vf4; ( global void)
0:8 Function Parameters:
0:8 'color' ( in 4-component vector of float)
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'FragColor' (layout( location=0) out 4-component vector of float)
0:10 'color' ( in 4-component vector of float)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Function Call: outputColor(vf4; ( global void)
0:9 Constant:
0:9 1.000000
0:9 0.000000
0:9 0.000000
0:9 1.000000
0:10 move second child to first child ( temp float)
0:10 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:10 Constant:
0:10 0.500000
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'FragColor' (layout( location=0) out 4-component vector of float)
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