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link.vk.multiUnitLayout.2.comp
Shader version: 450
local_size = (1, 1, 1)
local_size ids = (1, -1, -1)
0:? Sequence
0:10 Function Definition: do_compute(u1; ( global void)
0:10 Function Parameters:
0:10 'index' ( in highp uint)
0:12 Sequence
0:12 add second child into first child ( temp highp 4-component vector of float)
0:12 indirect index (layout( column_major std430) temp highp 4-component vector of float)
0:12 data: direct index for structure (layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float)
0:12 'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data})
0:12 Constant:
0:12 0 (const int)
0:12 'index' ( in highp uint)
0:12 Constant:
0:12 1.000000
0:12 1.000000
0:12 1.000000
0:12 1.000000
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize)
0:? 1 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)
0:? 'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data})
link.vk.multiUnitLayout.0.comp
Shader version: 450
local_size = (1, 1, 1)
local_size ids = (0, -1, -1)
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Function Call: do_compute(u1; ( global void)
0:9 direct index ( temp highp uint)
0:9 'gl_GlobalInvocationID' ( in highp 3-component vector of uint GlobalInvocationID)
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize)
0:? 1 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)
Linked compute stage:
ERROR: Linking compute stage: Contradictory local size specialization ids
Shader version: 450
local_size = (1, 1, 1)
local_size ids = (1, -1, -1)
0:? Sequence
0:10 Function Definition: do_compute(u1; ( global void)
0:10 Function Parameters:
0:10 'index' ( in highp uint)
0:12 Sequence
0:12 add second child into first child ( temp highp 4-component vector of float)
0:12 indirect index (layout( column_major std430) temp highp 4-component vector of float)
0:12 data: direct index for structure (layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float)
0:12 'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data})
0:12 Constant:
0:12 0 (const int)
0:12 'index' ( in highp uint)
0:12 Constant:
0:12 1.000000
0:12 1.000000
0:12 1.000000
0:12 1.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Function Call: do_compute(u1; ( global void)
0:9 direct index ( temp highp uint)
0:9 'gl_GlobalInvocationID' ( in highp 3-component vector of uint GlobalInvocationID)
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize)
0:? 1 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)
0:? 'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data})
Validation failed
SPIR-V is not generated for failed compile or link
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