File: link.vk.multiUnitLayout.2.comp.out

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link.vk.multiUnitLayout.2.comp
Shader version: 450
local_size = (1, 1, 1)
local_size ids = (1, -1, -1)
0:? Sequence
0:10  Function Definition: do_compute(u1; ( global void)
0:10    Function Parameters: 
0:10      'index' ( in highp uint)
0:12    Sequence
0:12      add second child into first child ( temp highp 4-component vector of float)
0:12        indirect index (layout( column_major std430) temp highp 4-component vector of float)
0:12          data: direct index for structure (layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float)
0:12            'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data})
0:12            Constant:
0:12              0 (const int)
0:12          'index' ( in highp uint)
0:12        Constant:
0:12          1.000000
0:12          1.000000
0:12          1.000000
0:12          1.000000
0:?   Linker Objects
0:?     'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize)
0:?       1 (const uint)
0:?       1 (const uint)
0:?       1 (const uint)
0:?     'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data})

link.vk.multiUnitLayout.0.comp
Shader version: 450
local_size = (1, 1, 1)
local_size ids = (0, -1, -1)
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Function Call: do_compute(u1; ( global void)
0:9        direct index ( temp highp uint)
0:9          'gl_GlobalInvocationID' ( in highp 3-component vector of uint GlobalInvocationID)
0:9          Constant:
0:9            0 (const int)
0:?   Linker Objects
0:?     'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize)
0:?       1 (const uint)
0:?       1 (const uint)
0:?       1 (const uint)


Linked compute stage:

ERROR: Linking compute stage: Contradictory local size specialization ids

Shader version: 450
local_size = (1, 1, 1)
local_size ids = (1, -1, -1)
0:? Sequence
0:10  Function Definition: do_compute(u1; ( global void)
0:10    Function Parameters: 
0:10      'index' ( in highp uint)
0:12    Sequence
0:12      add second child into first child ( temp highp 4-component vector of float)
0:12        indirect index (layout( column_major std430) temp highp 4-component vector of float)
0:12          data: direct index for structure (layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float)
0:12            'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data})
0:12            Constant:
0:12              0 (const int)
0:12          'index' ( in highp uint)
0:12        Constant:
0:12          1.000000
0:12          1.000000
0:12          1.000000
0:12          1.000000
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Function Call: do_compute(u1; ( global void)
0:9        direct index ( temp highp uint)
0:9          'gl_GlobalInvocationID' ( in highp 3-component vector of uint GlobalInvocationID)
0:9          Constant:
0:9            0 (const int)
0:?   Linker Objects
0:?     'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize)
0:?       1 (const uint)
0:?       1 (const uint)
0:?       1 (const uint)
0:?     'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data})

Validation failed
SPIR-V is not generated for failed compile or link