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matrixCompMult.vert
Shader version: 460
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Sequence
0:26 move second child to first child ( temp float)
0:26 'o1' ( smooth out float)
0:26 Constant:
0:26 18.000000
0:? Linker Objects
0:? 'o1' ( smooth out float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 460
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Sequence
0:26 move second child to first child ( temp float)
0:26 'o1' ( smooth out float)
0:26 Constant:
0:26 18.000000
0:? Linker Objects
0:? 'o1' ( smooth out float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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