File: matrixError.vert.out

package info (click to toggle)
glslang 16.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 51,720 kB
  • sloc: cpp: 92,305; yacc: 4,320; sh: 603; python: 305; ansic: 94; javascript: 74; makefile: 17
file content (77 lines) | stat: -rw-r--r-- 3,504 bytes parent folder | download | duplicates (18)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
matrixError.vert
ERROR: 0:10: 'constructor' : too many arguments 
ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer 
ERROR: 0:17: 'assign' :  cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float'
ERROR: 0:18: 'assign' :  cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float'
ERROR: 0:19: 'xy' : does not apply to this type:  temp 2X3 matrix of float
ERROR: 0:21: '[' :  matrix index out of range '2'
ERROR: 0:21: '[' :  vector index out of range '4'
ERROR: 0:22: 'assign' :  cannot convert from ' temp 2X3 matrix of float' to ' temp 2X3 matrix of float'
ERROR: 0:23: 'assign' :  cannot convert from ' uniform 3X2 matrix of float' to ' temp 2X3 matrix of float'
ERROR: 9 compilation errors.  No code generated.


Shader version: 120
ERROR: node is still EOpNull!
0:12  Function Definition: main( ( global void)
0:12    Function Parameters: 
0:?     Sequence
0:17      'a' ( temp 3-component vector of float)
0:18      'b' ( temp 3-component vector of float)
0:19      'm23' ( temp 2X3 matrix of float)
0:21      move second child to first child ( temp 4-component vector of float)
0:21        'gl_Position' ( gl_Position 4-component vector of float Position)
0:21        Construct vec4 ( temp 4-component vector of float)
0:21          matrix-times-vector ( temp 3-component vector of float)
0:21            matrix-multiply ( temp 3X3 matrix of float)
0:21              'm23' ( temp 2X3 matrix of float)
0:21              'm32' ( uniform 3X2 matrix of float)
0:21            'v3' ( in 3-component vector of float)
0:21          direct index ( temp float)
0:21            direct index ( temp 4-component vector of float)
0:21              'm24' ( temp 2X4 matrix of float)
0:21              Constant:
0:21                2 (const int)
0:21            Constant:
0:21              4 (const int)
0:22      'm23' ( temp 2X3 matrix of float)
0:23      'm23' ( temp 2X3 matrix of float)
0:?   Linker Objects
0:?     'v3' ( in 3-component vector of float)
0:?     'm32' ( uniform 3X2 matrix of float)
0:?     'm24' ( temp 2X4 matrix of float)


Linked vertex stage:


Shader version: 120
ERROR: node is still EOpNull!
0:12  Function Definition: main( ( global void)
0:12    Function Parameters: 
0:?     Sequence
0:17      'a' ( temp 3-component vector of float)
0:18      'b' ( temp 3-component vector of float)
0:19      'm23' ( temp 2X3 matrix of float)
0:21      move second child to first child ( temp 4-component vector of float)
0:21        'gl_Position' ( gl_Position 4-component vector of float Position)
0:21        Construct vec4 ( temp 4-component vector of float)
0:21          matrix-times-vector ( temp 3-component vector of float)
0:21            matrix-multiply ( temp 3X3 matrix of float)
0:21              'm23' ( temp 2X3 matrix of float)
0:21              'm32' ( uniform 3X2 matrix of float)
0:21            'v3' ( in 3-component vector of float)
0:21          direct index ( temp float)
0:21            direct index ( temp 4-component vector of float)
0:21              'm24' ( temp 2X4 matrix of float)
0:21              Constant:
0:21                2 (const int)
0:21            Constant:
0:21              4 (const int)
0:22      'm23' ( temp 2X3 matrix of float)
0:23      'm23' ( temp 2X3 matrix of float)
0:?   Linker Objects
0:?     'v3' ( in 3-component vector of float)
0:?     'm32' ( uniform 3X2 matrix of float)
0:?     'm24' ( temp 2X4 matrix of float)