File: sample.vert.out

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sample.vert
Shader version: 110
0:? Sequence
0:38  Function Definition: main( ( global void)
0:38    Function Parameters: 
0:40    Sequence
0:40      move second child to first child ( temp 3-component vector of float)
0:40        'color' ( smooth out 3-component vector of float)
0:40        Constant:
0:40          1.000000
0:40          1.000000
0:40          1.000000
0:42      move second child to first child ( temp 4-component vector of float)
0:42        'gl_Position' ( gl_Position 4-component vector of float Position)
0:42        matrix-times-vector ( temp 4-component vector of float)
0:42          'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:42          'gl_Vertex' ( in 4-component vector of float Vertex)
0:?   Linker Objects
0:?     'color' ( smooth out 3-component vector of float)


Linked vertex stage:


Shader version: 110
0:? Sequence
0:38  Function Definition: main( ( global void)
0:38    Function Parameters: 
0:40    Sequence
0:40      move second child to first child ( temp 3-component vector of float)
0:40        'color' ( smooth out 3-component vector of float)
0:40        Constant:
0:40          1.000000
0:40          1.000000
0:40          1.000000
0:42      move second child to first child ( temp 4-component vector of float)
0:42        'gl_Position' ( gl_Position 4-component vector of float Position)
0:42        matrix-times-vector ( temp 4-component vector of float)
0:42          'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:42          'gl_Vertex' ( in 4-component vector of float Vertex)
0:?   Linker Objects
0:?     'color' ( smooth out 3-component vector of float)