File: voidFunction.frag.out

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voidFunction.frag
Shader version: 120
0:? Sequence
0:7  Sequence
0:7    move second child to first child ( temp float)
0:7      'bar' ( global float)
0:7      Constant:
0:7        2.000000
0:9  Function Definition: foo( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      Post-Increment ( temp float)
0:11        'bar' ( global float)
0:13      Branch: Return
0:16  Function Definition: foo2( ( global void)
0:16    Function Parameters: 
0:18    Sequence
0:18      Post-Increment ( temp float)
0:18        'bar' ( global float)
0:21  Function Definition: main( ( global void)
0:21    Function Parameters: 
0:23    Sequence
0:23      Sequence
0:23        move second child to first child ( temp 4-component vector of float)
0:23          'outColor' ( temp 4-component vector of float)
0:23          'bigColor' ( uniform 4-component vector of float)
0:25      Function Call: foo( ( global void)
0:27      Function Call: foo2( ( global void)
0:29      add second child into first child ( temp float)
0:29        direct index ( temp float)
0:29          'outColor' ( temp 4-component vector of float)
0:29          Constant:
0:29            0 (const int)
0:29        'bar' ( global float)
0:31      move second child to first child ( temp 4-component vector of float)
0:31        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:31        'outColor' ( temp 4-component vector of float)
0:33      Branch: Return
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)
0:?     'bar' ( global float)


Linked fragment stage:


Shader version: 120
0:? Sequence
0:7  Sequence
0:7    move second child to first child ( temp float)
0:7      'bar' ( global float)
0:7      Constant:
0:7        2.000000
0:9  Function Definition: foo( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      Post-Increment ( temp float)
0:11        'bar' ( global float)
0:13      Branch: Return
0:16  Function Definition: foo2( ( global void)
0:16    Function Parameters: 
0:18    Sequence
0:18      Post-Increment ( temp float)
0:18        'bar' ( global float)
0:21  Function Definition: main( ( global void)
0:21    Function Parameters: 
0:23    Sequence
0:23      Sequence
0:23        move second child to first child ( temp 4-component vector of float)
0:23          'outColor' ( temp 4-component vector of float)
0:23          'bigColor' ( uniform 4-component vector of float)
0:25      Function Call: foo( ( global void)
0:27      Function Call: foo2( ( global void)
0:29      add second child into first child ( temp float)
0:29        direct index ( temp float)
0:29          'outColor' ( temp 4-component vector of float)
0:29          Constant:
0:29            0 (const int)
0:29        'bar' ( global float)
0:31      move second child to first child ( temp 4-component vector of float)
0:31        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:31        'outColor' ( temp 4-component vector of float)
0:33      Branch: Return
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)
0:?     'bar' ( global float)