File: whileLoop.frag.out

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whileLoop.frag
Shader version: 110
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child ( temp 4-component vector of float)
0:9          'color' ( temp 4-component vector of float)
0:9          'BaseColor' ( smooth in 4-component vector of float)
0:11      Loop with condition tested first
0:11        Loop Condition
0:11        Compare Less Than ( temp bool)
0:11          direct index ( temp float)
0:11            'color' ( temp 4-component vector of float)
0:11            Constant:
0:11              0 (const int)
0:11          'd' ( uniform float)
0:11        Loop Body
0:12        Sequence
0:12          add second child into first child ( temp 4-component vector of float)
0:12            'color' ( temp 4-component vector of float)
0:12            'bigColor' ( uniform 4-component vector of float)
0:15      Loop with condition tested first
0:15        Loop Condition
0:15        move second child to first child ( temp bool)
0:15          'test' ( temp bool)
0:15          Compare Less Than ( temp bool)
0:15            direct index ( temp float)
0:15              'color' ( temp 4-component vector of float)
0:15              Constant:
0:15                1 (const int)
0:15            'd' ( uniform float)
0:15        Loop Body
0:16        Sequence
0:16          add second child into first child ( temp 4-component vector of float)
0:16            'color' ( temp 4-component vector of float)
0:16            'bigColor' ( uniform 4-component vector of float)
0:19      move second child to first child ( temp 4-component vector of float)
0:19        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:19        'color' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)


Linked fragment stage:


Shader version: 110
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child ( temp 4-component vector of float)
0:9          'color' ( temp 4-component vector of float)
0:9          'BaseColor' ( smooth in 4-component vector of float)
0:11      Loop with condition tested first
0:11        Loop Condition
0:11        Compare Less Than ( temp bool)
0:11          direct index ( temp float)
0:11            'color' ( temp 4-component vector of float)
0:11            Constant:
0:11              0 (const int)
0:11          'd' ( uniform float)
0:11        Loop Body
0:12        Sequence
0:12          add second child into first child ( temp 4-component vector of float)
0:12            'color' ( temp 4-component vector of float)
0:12            'bigColor' ( uniform 4-component vector of float)
0:15      Loop with condition tested first
0:15        Loop Condition
0:15        move second child to first child ( temp bool)
0:15          'test' ( temp bool)
0:15          Compare Less Than ( temp bool)
0:15            direct index ( temp float)
0:15              'color' ( temp 4-component vector of float)
0:15              Constant:
0:15                1 (const int)
0:15            'd' ( uniform float)
0:15        Loop Body
0:16        Sequence
0:16          add second child into first child ( temp 4-component vector of float)
0:16            'color' ( temp 4-component vector of float)
0:16            'bigColor' ( uniform 4-component vector of float)
0:19      move second child to first child ( temp 4-component vector of float)
0:19        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:19        'color' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)