File: xfbUnsizedArray.error.vert.out

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xfbUnsizedArray.error.vert
ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
ERROR: 1 compilation errors.  No code generated.


Shader version: 430
Requested GL_ARB_enhanced_layouts
in xfb mode
ERROR: node is still EOpNull!
0:9  Function Definition: main( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      Sequence
0:11        move second child to first child ( temp 4-component vector of float)
0:11          'result' ( temp 4-component vector of float)
0:11          'in_vs' ( in 4-component vector of float)
0:13      move second child to first child ( temp 4-component vector of float)
0:13        direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
0:13          'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
0:13          Constant:
0:13            0 (const int)
0:13        divide ( temp 4-component vector of float)
0:13          'result' ( temp 4-component vector of float)
0:13          Constant:
0:13            2.000000
0:15      move second child to first child ( temp 4-component vector of float)
0:15        'out_vs' ( smooth out 4-component vector of float)
0:15        'result' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
0:?     'in_vs' ( in 4-component vector of float)
0:?     'out_vs' ( smooth out 4-component vector of float)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)


Linked vertex stage:


Shader version: 430
Requested GL_ARB_enhanced_layouts
in xfb mode
ERROR: node is still EOpNull!
0:9  Function Definition: main( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      Sequence
0:11        move second child to first child ( temp 4-component vector of float)
0:11          'result' ( temp 4-component vector of float)
0:11          'in_vs' ( in 4-component vector of float)
0:13      move second child to first child ( temp 4-component vector of float)
0:13        direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
0:13          'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
0:13          Constant:
0:13            0 (const int)
0:13        divide ( temp 4-component vector of float)
0:13          'result' ( temp 4-component vector of float)
0:13          Constant:
0:13            2.000000
0:15      move second child to first child ( temp 4-component vector of float)
0:15        'out_vs' ( smooth out 4-component vector of float)
0:15        'result' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
0:?     'in_vs' ( in 4-component vector of float)
0:?     'out_vs' ( smooth out 4-component vector of float)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)