File: spv.coopvecStoreLocal.comp

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#version 450 core
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_cooperative_vector : require

layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0, rgba8) uniform image2D image;

layout(std430, binding = 1) buffer MatrixBuffer
{
    float matrix[];
};

void main()
{
    float vecOut[4];
    coopvecNV<float, 4> coopVecOut;

    coopVecStoreNV(coopVecOut, vecOut, 0);
}