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#version 450 core
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_cooperative_vector : require
layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0, rgba8) uniform image2D image;
layout(std430, binding = 1) buffer MatrixBuffer
{
float matrix[];
};
shared float sharedArray[16];
void main()
{
// Test error: storing to local variable (should fail)
float vecOut[4];
coopvecNV<float, 4> coopVecOut;
coopVecStoreNV(coopVecOut, vecOut, 0); // ERROR: vecOut is local
// Test error: loading from local variable (should fail)
float vecIn[4];
coopvecNV<float, 4> coopVecIn;
coopVecLoadNV(coopVecIn, vecIn, 0); // ERROR: vecIn is local
// These should work correctly:
// Store to buffer storage
coopVecStoreNV(coopVecOut, matrix, 0);
// Load from buffer storage
coopVecLoadNV(coopVecIn, matrix, 0);
// Store to shared storage
coopVecStoreNV(coopVecOut, sharedArray, 0);
// Load from shared storage
coopVecLoadNV(coopVecIn, sharedArray, 0);
}
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